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  1. Not Decoding after succor...
  2. Compiling on Mandrake cooker, qt-3.0.4 rpm
  3. Context Menus vs Main Menu
  4. Current Segmentation Fault Woes
  5. Adding a Max skill value to player skills
  6. Official ShowEQ FAQ Development Thread
  7. guild name display ideas?
  8. Item Struct
  9. /ooc For the Linux gurus
  10. ShowEQ Alerts
  11. spawnlog not saving zone-in mobs
  12. Item U00c4
  13. new corpses displayed at reverse /loc on map
  14. Bazaar not decoding properly
  15. Segfault on startup when X is not running
  16. How to find packets ?
  17. Feature Requests: Spell Window
  18. sug: autosave map image
  19. Ongoing "Experience dialog box" bug
  20. Feature Request: Bazaar Alert
  21. Question
  22. Qt 3.0.5?
  23. Parse error (latest cvs co)
  24. World Chat
  25. SEQ and EQW
  26. Misspelling in the char---->class menu
  27. Encryption... (server emulation)
  28. Filtering feature request
  29. Dynamic Con Colors?
  30. 9/4 packet structure patch uploaded
  31. SEQ broke on 9/9 with os upgrade
  32. When to update CVS?
  33. Some preferences don't save
  34. Spell tracking
  35. Auto Update Script
  36. How to stop spawn list from repositioning on current selection while scrolling?
  37. Guild Tags - Taking feature requests
  38. con colors
  39. GCC 2.95.3 works fine, why not support it?
  40. Save Zone Filter function appears to be bugged
  41. feature request
  42. More weapon hex codes.
  43. feature request: Mob Highlighting
  44. New Opcodes -- Map Fix for latest Patch on Test
  45. seq changes for PoP (test server)
  46. 64bit key now and much better key generator
  47. cvs locked ??
  48. Volunteer
  49. FreeBSD Support "Out of the Box"
  50. Auto Opcode Detection
  51. Help please!! Please read!
  52. new MakeDrop packet
  53. New ServerZoneEntryStruct
  54. New zoneChangeStruct
  55. Scary...
  56. Compiling Error
  57. New Item Struct: PoP Change
  58. Complete updated OpCodes from all listed on this forum
  59. New Packets
  60. opcode and structure updates.
  61. Image's stuff
  62. List of Unknown Packets
  63. List of opcodes that have not yet been confirmed post PoP
  64. map modifications ideas
  65. teeny tiny patch
  66. PvP teams patch
  67. CVS as of 10am EST pooched
  68. Wait until after release?
  69. Still no mapping on Test?
  70. is decode working with latest CVS?
  71. Old Encryption Info?
  72. SEQ still broken on test?
  73. checking whether to build for use with the test server... no?
  74. A few minor bugs
  75. Experiencelog.cpp - sanity check in addExpRecord patch
  76. SB Beta Client Anyone? ShowSB?
  77. Thank You
  78. /who
  79. Feature Request: Combat Window reset/clear button
  80. Lastnames not workign right?
  81. Looks like something changed on Test again
  82. Samba
  83. libEQ library
  84. Two ways to keep ShowEQ passive
  85. Feature Request: WineX support
  86. Just an idea that came to mind
  87. Warnings about reading process memory in Windows
  88. 4.3.1 key idea
  89. Hotkey Request
  90. Question on Sniffer script
  91. Une idée for retreive the key on windows !
  92. A patch for races.h to add all known models and correct the mistakes.
  93. Good Idle point to check file mod time?
  94. possible client idea
  95. Norrathian Liberation Front
  96. SoE's next steps - thought for the devs
  97. What I did to send key to Linux/SEQ.
  98. The next level...
  99. Keyreader change on SEQ side?
  100. Lvl 64 cons
  101. New thought? New angle?
  102. Need C++ help/suggestion
  103. breaking the private key
  104. Is this the future?
  105. Automatic Decode Key Loading?
  106. What's changed in the UPLOADED data
  107. Inetd or Xinetd equivalant for Windows?
  108. GPS configuration (non-decode/keysniff) information missing
  109. Need a Full-Duplex Sniffer
  110. PlayerCorpse Spawns in wrong location
  111. Teach me to Fish
  112. Packet Sniffer - What is the big deal?
  113. Weird thing!
  114. Possible detection avoidance?
  115. libEQ.a -- What is the correct MD5 sum?
  116. runspeed statusbar widget
  117. 2 decryption ideas for SEQ Devs
  118. fix for walkpaths bug
  119. Inventory patch - need a little help in coding
  120. GPS Config (What should I see)
  121. Obfuscator Concept
  122. Alternative to sniffing?
  123. Some Libpcap mirrors have a trojan
  124. What about a much lower level?
  125. Memory Dump?
  126. Static Spawn Map
  127. Move Packet Questions
  128. Key Sniffing, the FINAL solution?
  129. What changed exactly?
  130. Key Offset changed with patch.
  131. mp3 Player - Complete HD access?
  132. MQ, Sniffers, etc
  133. What's next on the Devs' plate for SEQ?
  134. Mob Sorting
  135. Multi Processor tweaks
  136. Sniffer/SEQ UDP protection: can you add?
  137. Drops causing SEQ crash
  138. Feature Request(s): Combat window upgrades
  139. Feature Request: Weapon Procs in Spell window
  140. The changes on test...
  141. Spawnlog/Lootlog...
  142. QT Versions
  143. A Bug (or perhaps it's designed this way...)
  144. INSTALL.newbies patch
  145. + & - to Zoom in/out on Maps
  146. Feature Request: Level Tracking in EXP Window
  147. Can a timer be added ?
  148. Map and loc in zone only version?
  149. what's not working
  150. when to be touchy feely
  151. Developer team
  152. Spawnlist2 patch
  153. Connection refused to CVS
  154. Good Job Mvern
  155. looking for a shove in the right direction...
  156. Not recognizing new QT installation during Build
  157. Lootlog Revisited
  158. Fix for skill list
  159. EQTime ahead of server EQTime
  160. Current hp broke with latest CVS grab
  161. tools of the trade
  162. Off topic a little seeking answers
  163. Request From a Caster Please
  164. Passive Decryption
  165. Additional Logging
  166. Unchecked offsets
  167. Patch for new zones
  168. Gps
  169. Faction Tracking?`
  170. Network data changes
  171. "News" Window Component
  172. The good and bad of combo packets
  173. New EQGame.EXE Feb 7 Patch
  174. Sample data streams?
  175. Question - Player Packet System
  176. Faction Chart
  177. DPS system? Formulae
  178. Hate Table?
  179. Did Sony win?
  180. New fork
  181. Function doesn't seem to work...
  182. Need example...
  183. for the impatient...
  184. got my popcorn
  185. Mvern........not even on dev team but
  186. Ground Spawn
  187. Have MacroQuest upload data to ShowEQ?
  188. Opt Code Table
  189. Mob Spell Buffs
  190. Network Code Changes for LoY Release.
  191. Curiousity in packet.cpp
  192. What is the methodology used to determine the packet structure?
  193. Verant memory checking?
  194. Developers look here.
  195. opcodes
  196. Want SEQ to work? Basic roadmap [unofficial] [non-expert]
  197. Map Change
  198. Opcode bit flags
  199. I have an idea for a small application
  200. I know its taboo but...
  201. Hoping SOE Reads This Forum Still
  202. Any Devs out There? ....echo ....echo ... ..and ten there was silence
  203. BOUNTY THREAD - $$$ for code
  204. << My two coppers worth >>
  205. No Skittles
  206. Bitwise Shift Operations
  207. 4/8 mob structure?
  208. Show Faction on Map?
  209. A thought...
  210. My uber-cheezy show-eq
  211. Mvern and Crew...a couple questions if you have time...
  212. patch: freebsd and qt-2 build fixes
  213. New bug?
  214. Test change already?
  215. RemDropCode found!
  216. bug in freebsd lrint (sorry)
  217. RFC: map optimization
  218. StartCastCode found! aka spell timer fix
  219. Opcode Qeustions
  220. Pipe dream about invisibility.
  221. Patch on Wednesday
  222. odd guild listing
  223. Huge CPU utilization, more data...
  224. another patch
  225. Offsets
  226. Learning tcpdump
  227. Ok, What exactly do we need to fix this?
  228. WTB posting like this
  229. To everyone complaining about the flaming...
  230. New Opcode Discussion
  231. bla bla.. ignore me, kill this thread please :(
  232. I fixed seq...but what is the policy on posting it now?
  233. It's ok
  234. Oh so brief
  235. clean up time
  236. Opcodes
  237. How about some thanks you gimps
  238. A cleaner version of the packet structs
  239. PHP EQ Server Status Script
  240. Please...pretty please
  241. Mob Info
  242. Source to libEQ.a - does this open the door for a cygwin port?
  243. spawnStruct as of 5-20-2003
  244. Patch tomorrow
  245. Unknown host when trying to log onto CVS
  246. Hack patch for Velocity Lines
  247. Channel Chat Protocol
  248. Fixes for velocity lines
  249. Crash after receiving NewCorpseCode
  250. CVS Problem