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View Full Version : Patches for language.h (Van Shir addition)



bonkersbobcat
01-02-2002, 04:58 PM
Here are 2 patches to bring the language names in showeq in sync with the current EQ client (3 name changes, and the Van Shir addition)

Hope someone can get this checked in.



*** languages.h.old Wed Jan 2 11:36:46 2002
--- languages.h Wed Jan 2 13:27:25 2002
***************
*** 10,14 ****
"Erudian", // 3
"Elvish", // 4
! "Teir'Dal", // 5
"Dwarvish", // 6
"Troll", // 7
--- 10,14 ----
"Erudian", // 3
"Elvish", // 4
! "Dark Elvish", // 5
"Dwarvish", // 6
"Troll", // 7
***************
*** 22,27 ****
"Goblin", // 15
"Gnoll", // 16
! "Giant Tongue", // 17
! "Kobold", // 18
"Lizardman", // 19
"Orcish", // 20
--- 22,27 ----
"Goblin", // 15
"Gnoll", // 16
! "Combine Tongue",// 17
! "Elder Teir'Dal",// 18
"Lizardman", // 19
"Orcish", // 20
***************
*** 30,31 ****
--- 30,32 ----
"Elder Dragon", // 23
"Dark Speech", // 24
+ "Van Shir", // 25



*** everquest.h.old Wed Jan 2 14:05:12 2002
--- everquest.h Wed Jan 2 13:03:11 2002
***************
*** 98,102 ****
//Maximum limits of certain types of data
#define MAX_KNOWN_SKILLS 74
! #define MAX_KNOWN_LANGS 24

//Item Flags
--- 98,102 ----
//Maximum limits of certain types of data
#define MAX_KNOWN_SKILLS 74
! #define MAX_KNOWN_LANGS 25

//Item Flags

bonkersbobcat
01-02-2002, 10:26 PM
Ok I uploaded these as patch # 498822. Not sure what else I should do.

Is there a getting starting guide to joint development with sourceforge in general or for this specific project? or What is the customary procedure for submitting changes for eventual use and checkin?

Zaphod
01-03-2002, 12:10 AM
Basically, post a patch like you did. Which by the way I've already committed to CVS.

By the way, if you increase the MAX_KNOWN_LANGS make sure to check everyplace that depends on its value. For example the languages[] field in playerProfileStruct, I fixed it and the following unknown for you.

Thanks and Enjoy,
Zaphod (dohpaZ)