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Ice
09-08-2003, 04:59 AM
This is mostly for you BA...

I have been working on making some filters of my own (as a uber raider) and i was going to offer to post them up here. However, I would like to make them "the same" as yours and everyone elses... I have been using the templet i found from earlier prior filtered zones and just been adding the mobs i care about manually to both caution and hunt. I pretty much ignore the other sections, with the exception of Filtering out zones with alot of trap trash.

I've looked at the ones you have done for Bastion of Thunder and ones that were done in late velious / early Luclin posted earlier in this forum. One thing of note about your BOT filters is many of the mobs you have filtered are spaced with an underscore which stops the filter from working it seems. I followed this post with a sample of a filter that works ok for my purposes but would prefer to help make some of the same conventions as "the man" uses. heh

Anyway, what i am getting at is, what conventions do you use when makin a filter? Do you make any distinctions between loot mobs -- If so what?

The other thing I am wondering is -- A nice feature in MySeq is 'alert' mobs get moved to the top of the spawn list, is there a way to coherce SEQ to do this ?

Thanks,

Ice

Ice
09-08-2003, 05:09 AM
# ShowEQ Filter file
#
# All entries are 'regular expressions' and may be optionally followed
# by a level range.
#
# Note: Sections end with a blank line. Make sure the file ends with a blank
# line as well. This file will be updated by the program with changes
# made while running
#
# If you make changes to this file while running ShowEQ, press F3 in ShowEQ
# to reload and reapply all the filters.
# [Hunt] is the section for spawns you are hunting.
# Spawns appear with a large, dim circle.
# See the examples section below for details.

[Hunt]

# [Caution] is the section for things you want to avoid.
# Spawns appear with a flashing yellow circle on the map and will be
# underlined in the spawn list.
# If the spawn gets with 500 ticks, a yellow line will point to it.
# See the examples section below for details.

[Caution]
Name:Agnarr the Storm Lord
Name:Kuanbyr Hailstorm
Name:Brynju Thunderclap
Name:Auliffe Chaoswind
Name:Ymir Stormseer
Name:Thorolf Sutherland
Name:Laef Windfall
Name:Oreen Wavecrasher
Name:Eindride Icestorm
Name:Hreidar Lyn
Name:Thangbrand
Name:Valbrand
Name:Wybjorn
Name:Amnquetil Brynjulffr

# [Danger] is the section for spawns that you really want to be nowhere near.
# Spawns appear with a flashing red circle on the map and will be
# underlined in the spawn list.
# If the spawn gets with 1000 ticks, a yellow line will point to it.
# If the spawn gets with 500 ticks, a flashing red line will point to it.
# See the examples section below for details.

[Danger]

# [Locate] is the section for rares you are searching for.
# Spawns appear with a flashing white circle on the map and are italicized
# in the spawn list.
# A solid white line points to it constantly.
# See the examples section below for details.

[Locate]

#[Alert] is the section for spawns you wish whose presense you wish to be
# alerted to. Alerted spawns will appear in bold in the spawn list.
# Information will be displayed to the console window if Filters_AlertInfo is 1
# A system beep will be dispatched if Filters_SpawnFilterAudio is set to 1
# And the command specified by Filters_SpawnAudioCommand,
# Filters_DeathAudioCommand, and Filters_DeSpawnAudioCommand will be executed
# upon spawn appearance, death, and despawning respectively.
# See the examples section below for details.

[Alert]
Name:Agnarr the Storm
Name:Kuanbyr Hailstorm
Name:Brynju Thunderclap
Name:Auliffe Chaoswind
Name:Ymir Stormseer
Name:Thorolf Sutherland
Name:Laef Windfall
Name:Oreen Wavecrasher
Name:Eindride Icestorm
Name:Hreidar Lyn
Name:Thangbrand
Name:Valbrand
Name:Wybjorn
Name:Amnquetil Brynjulffr

# [Filtered] is the section for spawns that you don't care about and don't
# wish to appear on the map. They will appear grey in the spawn list.
# See the examples section below for details.

[Filtered]
Name:AirTrapSpawn
Name:FireTrapSpawn
Name:WaterTrapSpawn
Name:EarthTrapSpawn

BlueAdept
09-08-2003, 07:34 AM
Filters over the years have changed several times over the years. I probably did break the new ones I posted by adding _'s to them. At one point of time, it was neccessary for it to work with them. I guess I forgot that they dont use that format any more. Ill correct the filters and re-post them.

As for moving the alerts to the top of the list, unfortuantely I havent done any programming in 15 years. I doubt I am capable of doing such changes, but would be a nice feature.

junk
09-09-2003, 12:56 PM
When looking for an alert mob, I usually just pick the alert filter, if I want to know what a mob not in the alert list is I just mouse-over the skittle.

Ice
09-09-2003, 01:20 PM
Ok, So anyone want my filters for like Elementals, ect ?

AlphaBeta
09-09-2003, 01:47 PM
Ice why don't you pass them off to BA and he can update the master filters list and then can be added to the next CVS commit and or tar

Ice
09-09-2003, 02:04 PM
Thats fine, just need to know how he wants them. Thats why i asked for his 'conventions' so mine would match the ones that he makes for simplicities sake. Sorta wanted to avoid problems like with maps and z-filters.

BlueAdept
09-09-2003, 04:35 PM
If SEQ wants the filters in the CVS that is fine with me. A while back Ratt didnt want them with SEQ for some reason that I have forgotten. That is why I undertook the task of providing them a home.

Feel free to email me ([email protected]) and Ill try to get the changes done as soon as possible.

AlphaBeta
09-09-2003, 05:04 PM
Where did the filters in the CVS come from then?

BlueAdept
09-09-2003, 07:24 PM
Originally posted by AlphaBeta
Where did the filters in the CVS come from then?

Maybe Im blind, I didnt see any filters in the cvs except for the default one (filters.conf.dist) which doesnt really have any alerts except for examples.

The filters I have, I have collected over the years from the boards and from filtering the spawnlogs.

They should probably be included in the cvs though.

AlphaBeta
09-10-2003, 09:01 AM
Opps, nm I added thoes filters a while ago and just forgot :o

curio
09-29-2003, 01:36 AM
they prolly dont put filters in CVS cause they'd be likely to overwrite people's custom filters.

I have a bunch of filters that I've built up over my EQ times and wouldnt really likethem to be clobbered by someone elses.

Do you REALLY want my "snow bunny alert" filters? I dont think so.. but I do.

The only way I've seen "central" filters and "local" filter to peacefully co-exist is to have 2 diff files. A central (minimal) set of filters can exists as "filters.conf" (or some such) and then the user's filters can be found in "filters_local.conf". SEQ would then look for and load both.. But then u have to decide what to do if you find both the normal and the local filter? are they additive? overwrite? its certainly simpler to have an archive like Blue Adept maintains.