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MQSEQ2
12-02-2003, 07:58 AM
Here is the current confirmed Con Colors. I will be switching the Client over to start using the Ini file for the Con Colors. I'm doing this because it's been a problem in the past with incorrect Con Colors. This will allow us to update the Colors without the need to recompile the program.

If you don't help us filling this chart out we will be getting alot of posts about Con Colors are not working.

============================================
# Usage: Level #=Highest Green Level,Highest Lite Blue Level

[Con Levels]
1=0,0
2=0,0
3=0,0
4=0,0
5=1,0
6=2,0
7=3,0
8=4,0
9=3,5
10=4,6
11=5,7
12=6,8
13=6,8
14=7,9
15=8,10
16=9,11
17=9,11
18=10,12
19=11,13
20=12,14
21=12,14
22=13,15
23=14,16
24=15,17
25=15,17
26=16,18
27=17,19
28=18,20
29=18,20
30=19,21
31=19,22
32=20,23
33=20,23
34=21,24
35=22,25
36=23,26
37=0,0
38=24,27
39=0,0
40=26,29
41=25,29
42=26,30
43=0,0
44=0,0
45=0,0
46=29,33
47=30,34
48=0,0
49=31,35
50=32,35
51=33,37
52=34,38
53=34,38
54=35,39
55=35,40
56=36,41
57=37,41
58=37,42
59=38,43
60=39,44
61=40,45
62=41,46
63=42,47
64=43,48
65=44,49
============================================

MQSEQ2
12-29-2003, 07:51 AM
Bump

Folks if we don't get this chart filled out there's going to be alot of missing con colors. I hate being a hard ass about it but I'm trying to get this project moving in the right direction. The current Con Color system is not correct for all levels. Take 5 minutes out of your playing and fill out what you can. The best place to go is PoK and/or the Bazaar.

It's easy to do:
1) Sort by level
2) Go to the highest Green listed and verify it's Green
3) Go to the next Level spawn and verify it's Lt. Blue
4) If it's Green repeat steps 3 & 4 till you get the highest Green
5) Go to the highest Lt Blue and verify it's Lt. Blue
6) Go to the next Level spawn and verify it's Dark Blue
7) If it's Lt. Blue repeat steps 5 & 6 till you get the highest Lt. Blue
8) Post your Level, Highest Green and Highest Lt. Blue

Please make sure you don't guess on the level because the level spawn you are looking for is not in the zone (Move to another zone).

Thanks in advance for the help, remember if you want the project to continue we need a little support from the community.

Mixy!
12-30-2003, 05:57 PM
As promiced, this is what i can contribute (unless i level some alts). I found that the best place to do this is the bazaar... the pc's never move.

6=2,3 (Level 3 is Dark Blue, there are no light blues)
10=4,6
13=6,8
15=8,10
23=14,16
24=15,17
27=17,19
36=24,26

Hope that helps.

-Mixy!

MQSEQ2
12-30-2003, 06:08 PM
Thanks Mixy :)

We need folks to also verify these numbers as we post them to make sure there was no typos etc.

Once the list is complete then we can start using the Ini file. If you have a character in the missing levels take time to help us out before we go live with the Ini file.

Frankthetank
12-31-2003, 02:51 PM
12= 6, 8
16= 9,11
24=15,17 CONFIRMED
27=17,19 CONFIRMED
28= 18,20 <--green for lvl 29 is off I'd assume
30= 19,21
32= 20,23
35= 22,25
36=23,26 current green is wrong
47= 30,34
55= 35,40
56=36,41 current lblue is wrong
59=38,43
61=40,45 CONFIRMED

LONGtime lurker, first time poster =)

MQSEQ2
12-31-2003, 03:36 PM
Thanks Frankthetank,

I have updated the master list above.

Mixy!
12-31-2003, 06:25 PM
Just to fill in the blanks a bit:

1= white at 1
2= dark blue at 1
3= dark blue at 1

Leveled a warrior to three for that info Baby!

-Mixy!

MQSEQ2
12-31-2003, 08:31 PM
hehe, Good Job Mixy

Frankthetank
12-31-2003, 10:11 PM
7=3,3 no light blue
9=3,5
42=26,30

I have just about exhausted all of the accounts I have access to. Any chance we could note which cons have been confirmed? That way we don't have 50 people confirming the same levels? It looks as if it's going to take quite a few people to fill in all of the holes.

Choku
12-31-2003, 10:36 PM
Okay, First time post myself. I'd hate to lose MQSEQ2 and his mad skillz so I got off my arse. I installed the latest server (1.11) and client (1.15.17) and took her for a test run. Worked the bugs out and hooked up at the Bazaar.

The process I used to obtain these numbers were pretty simple. I logged in one of my lvl65 toonz and refreshed the spawn list. I located a toon that was of the lvl I needed cons from. I targeted that toon with my lvl65 and refreshed the spawn list again. I wrote down the highest green and highest lightblue, per the instructions. Here's where it gets a bit crazy ..... I found most of the cons consistent with the information already listed here BUT .... some of these are either Sony's idea of a joke or something is really wrong. You will see the "off" patterns I am speaking of so PREEEZ, triple check these.

I went through this list at least 4 times, and made sure I used different toonz of the same lvl to verify these numbers. I also used more than 1 toon of mine and had the same results. I can't explain why some are so CRAZY, but maybe someone else can.

6=2,3
7=3,4
8=3,4
9=4,5
10=5,6
11=5,6
12=7,8
13=7,8
14=7,9
15=8,10
16=9,11
17=10,12
18=11,13
19=12,14
========== gets kinda crazy through here ===========
20=13,15
21=14,16
22=15,17
23=13,15
24=14,16
25=15,17
========== then settles down again ===============
26=16,18
27=17,19
28=17,20
29=18,20
30=18,21
31=19,22
32=20,23
33=21,24
34=21,24
35=22,25
36=23,26
37=23,26
38=24,27
========== more crazy numbers ==================
39=25,28
40=26,29
41=25,29
42=26,30
43=27,31
========== then settles down again ===============
44= * sat there for 6hrs and not a single 44 showed up !!! *
45=28,32
46=29,33
47=30,34
48=31,35
49=31,35
50=32,26
51=33,37
52=34,38
53=34,38
54=35,39
55=35,40
56=36,41
57=36,41
58=37,42
59=38,43
60=39,44
61=40,45
62=41,46
63=42,47
64=43,48
65=44,49

Frankthetank
12-31-2003, 11:55 PM
Choku, so, you have 60 characters all of different levels? If not, how are you getting the cons?

Mixy!
01-01-2004, 01:18 AM
Nah, read what he wrote. Choku, what we're trying to do is find out the correct con colors according to Everquest. The ones in Myseq are a little off. Therefore, the method you did will only show the con colors based off of Myseq, not the "real" EQ cons.

The only way to do this is the way MQSEQ2 posted, buy logging in a charactor, seeing what cons highest green to em (according to myseq) then actually conning that target in EQ and see what it cons ingame. Repeat the process with light blues.

The reason we're doing this is because Myseq's con colors are a little off, and MQSEQ2 is trying to correct them for us. :)

Hope that helps, it's really really late... and im somewhat drunk. (happy new year)

-Mixy!

MQSEQ2
01-01-2004, 01:26 AM
I guess you could set your con level via the Level Override and checlk them out for all levels if you can find the toons you need. To do that go to the Options window and set the Level Override to 1 then con stuff then set to 2 con stuff set 3 con stuff and so on till 65.

Then we need to just verify the crazy back track numbers and we should be good to go. So if someone can verify these I will get the Ini code setup. to be in the next release (and stop reading between the lines ;))

MQSEQ2
01-01-2004, 01:28 AM
Glad I don't drink and code or we all would be level one con'ing green to a level 65 hehe

Mixy!
01-01-2004, 01:57 AM
Wait a minute.. so the method that Choku works? Im confused.
-Mixy!

MQSEQ2
01-01-2004, 02:05 AM
I don't know if thats what he did, but based on code you should be able to do that (I didnt write the code for the override and can only guess thats what it's for, ie. Mounts are lvl 30 but you might be lvl 55 but all the cons would be based on the Mounts lvl 30 so override suppose to fix that)

JustAnotherUser
01-02-2004, 10:55 AM
7=3,3
8=4,4
9=3,5 <-- i know it looks fishy, but its defenitely true :)
17=9,11
20=12,14
33=20,23
38=20,23
40=26,29

maj021
01-02-2004, 02:45 PM
50=32,35

Have a couple other chars that you need info for, but they aren't in good zones for checking at the moment - Will add more info as I get it.

JustAnotherUser
01-02-2004, 06:54 PM
Weee made a mistake. Put in the wrong numbers for 38. Should be 38=24,27. I am sorry. !

MQSEQ2
01-02-2004, 09:43 PM
Thanks, Corrected.

JustAnotherUser
01-03-2004, 05:37 AM
11=5,7
14=7,9
18=10,12
19=11,13

Didnt had the time to power the char to 21, 22. Maybe later.

Just Some Guy
01-03-2004, 08:41 AM
5=1,1 (1 is green, 2 is db)
22=13,15
25=15,17
41=25,29

MQSEQ2
01-03-2004, 12:57 PM
Added

Luuther
01-05-2004, 03:58 PM
58=37,42

Luuther
01-05-2004, 07:39 PM
I am a little confused. I took an L4 toon to bazaar. Levels 1, 2, 3, were dark blue, 4 was white as expected. Therefore, I think I have 4=0,0. But this conflicts with the list posted above which seems to show light blue existing for L1's, L2's, and L3's. Sorry to be dense here and hope I am doing this right.

4=0,0 ?

And btw, how can the list be correct for L5, L6, L7 and L8 which show the same level number for both highest green and highest light blue? Were different characters of same level conning different colors?

MQSEQ2
01-05-2004, 09:28 PM
Please verify Levels 1 thru 10.

JustAnotherUser
01-06-2004, 03:25 AM
Until Level 8 there arnt any light blue mobs so the Level for highest green and highest light blue are the same.

Oh and 5, 7, 8 and 9 are correct.

Luuther
01-06-2004, 03:53 AM
31=19,22

slartibartfast
01-06-2004, 06:45 PM
a couple more values:

21=12,14
26=16,18
29=18,20

MQSEQ2
01-06-2004, 09:34 PM
Updated. Thanks

maj021
01-10-2004, 08:27 PM
53=34,38

Finally got him back to the bazaar ;)

a_moss_snake
01-14-2004, 04:28 PM
Well, I only got lvl 65 chars :/ but

58=37,42
59=38,43
60=
61=40,45
62=41,46

seems pretty straightforward :)

I'd go for 39,44

JustAnotherUser
01-14-2004, 07:29 PM
this thread is not about guessing its about proof. Especially as the whole con color system seems to be quite jumpy.

Oh and 5, 7, 8 are still correct as they were posted.

slartibartfast
01-21-2004, 06:36 AM
Hmm 60 still missing, One of my chars dinged 60 recently ill have a look and post the values tonight.

MQSEQ2
01-21-2004, 07:17 AM
I didn't want to assume 60=39,44 so if you can verify that would help out alot.

slartibartfast
01-22-2004, 01:19 PM
Level 60 Con Colors:
39 Green
40 Cyan
43 Cyan
44 Cyan
45 Blue


Level 49 Con Colors:
31 Green
32 Cyan
33 Cyan
35 Cyan
36 Blue

Level 8 Con Colors:
3 Green
4 Green
5 Blue

slartibartfast
01-28-2004, 07:59 AM
/bump

Just in case you missed the last post showing level 49 + 60 con colors.

MQSEQ2
01-28-2004, 08:09 AM
I will update everything today or so. I'm also going to convert the program to use these settings before it goes out of Beta.

MQSEQ2
01-30-2004, 07:03 AM
OK folks ya'll have done good with the chart we only have a few more to find.


37=
39=
43=
44=
45=
48=

I'm going to start converting the program to use the new Con Chart and those levels not fixed will be guessed until someone can verify the colors.

When we start using the new Chart it's everyone job to figure verify everything looks good.

kublaii_khaii
03-27-2007, 12:31 PM
I used a character of the appropriate level to con other players ingame for the info.

Confirmed 3/27/07:

69=53,63
75=60,69

Seaxouri
03-29-2007, 12:25 AM
Actually the con method has changed since TSS and the bump to 75. The new client has it all working already. I don't think I will update the old one. I wrote a new algorithm for it that is much faster.

The old method only had red, yellow, white, dark blue, light blue and green. The new method adds gray, and the math for everything is slightly different.

kublaii_khaii
04-01-2007, 08:57 AM
Is it client 1.19.2 that has the new con system working - or version 1.20 (that I understood you were still working on)?

Seaxouri
04-01-2007, 11:47 AM
It is in 1.20. It is not in 1.19.2. I rewrote too much of it to merge it back into the old client (1.19 code line) code easily.

The new code uses system color brushes and has an interpolation portion, so if one level is missing, the values are obtained using surrounding data points.

I have verified every con level in 5 level increments. It took me a very long time to collect this data. Thank God for shrouding.

kublaii_khaii
04-01-2007, 09:41 PM
Good to know - so I'll stop "reinventing" the wheel. Will see what I can do about providing more info reguarding ground spawns if you still need the info.

Seaxouri
04-02-2007, 03:46 PM
I do. And thanks.