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deda
12-19-2003, 05:47 AM
another PATCH Day in Norrath.

This will be the official Thread with the Offsets, I will edit this top post through out the day with the working offsets. This will prevent any confussions throught the thread.


Offsets:
=========================

[Memory Offsets]
GroupCountAddr=7511280
GroupAddr=7511608
SpawnHeaderAddr=7518056
ItemsAddr=7518060
CharAddr=7518120
CharInfo=7518120
TargetAddr=7518124
GuildsAddr=7536204
ZoneAddr=7894600

MQSEQ2
12-19-2003, 06:55 AM
Hey you posted at the same time, that's not fair hehe

I removed my thread and set the offsets you posted there.

ap50
12-19-2003, 06:59 AM
I went back to the 25th Nov EQGAME.EXE to find ZoneAddr, because LDoN mapping wasn't working yesterday, and came up with

ZoneAddr=7894600

Hope it works.

MQSEQ2
12-19-2003, 07:07 AM
Thanks AP50, now that you got sleep and ye Casino mac, get back to work :D.

You and Deda are doing great jobs in getting offsets quickly.

ap50
12-19-2003, 07:50 AM
Well my offset is working for normal zones, not tried any LDoN adventures yet, as the servers have only just come up.

TempLoginName
12-19-2003, 07:55 AM
7894600 is the correct ZoneAddr

MQSEQ2
12-19-2003, 08:17 AM
Lets verify that ZoneAdr=7894600 is working for both regular zones and LDoN zones. If so we will correct the list at the top of the thread.

ap50
12-19-2003, 08:54 AM
working fine in TakH at the moment :)

TempLoginName
12-19-2003, 09:01 AM
You have the wrong CharInfo, I got 7517886. But level is off by 1 for some reason...

Old No Name

MQSEQ2
12-19-2003, 09:10 AM
Thanks, updated top and verified via WH.

Using MySEQTester and Server 2.0 there are alot of changes in the Character Structure so there might be some issues (ie. Target Ring swapping around), the level looks correct for me. Have not checked con levels for spawns yet.

TempLoginName
12-19-2003, 09:17 AM
New structure is giving me trouble, seeing if I can figure anything out. Usually all I can do is find the LDoN ZoneAddr.

Old No Name

MQSEQ2
12-19-2003, 09:19 AM
Sooner or later I will map out the stuff in memory hehe

lostbard
12-19-2003, 01:11 PM
long timer user, first timer poster. Since 9/18/03 all my spawn colours are coming up red regardless of level. Using the current offsets according to this post.

Am I on the right track, or is this an alerts issue?

lostbard

CybMax
12-19-2003, 01:52 PM
Lostbard, if it has been like that since 18th Sept 2003, it is a problem at your end.. not MySEQ.

Make sure you are using the latest 1.11 server, and the .14 client. If that does not help, it is definately some settings or sumtin at your side causing this.

deda
12-19-2003, 02:00 PM
i still get to a different charinfo offset.
CharInfo=7518120

can someone test this one? i see no problems at my end, even the 'ring' bug is gone.

cke
12-19-2003, 02:42 PM
with version 1.13 all spawns are showing up as red.

with 1.15 the colors seem to work but i have to manually set my level.

Also having problems with targetting. It seems as if myseq thinks that i am whatever i have on target so if i change targets, the range circle and everything changes onto the target.

And just while i'm posting, 1.13 seems a lot cleaner because the spawns are all one colored dots. in 1.15 half of them are square and soem have yellow outlines and white circle outlines inside, etc. Is there any way i can change that?

lostbard
12-19-2003, 02:42 PM
posted date wrong, i meant since the December 18th patch, my con colours are all messed up, everything regardless of level is displaying red. Pc's are displaying red with yellow circles around them too.

tested charinfo=7518120, no change for me. pc's still shown with yellow circle around a red con dot.

client 1.15.10

lostbard

cke
12-19-2003, 02:43 PM
sounds like the same problem as LostBard's. They were working fine yesterday, just changed today.

MQSEQ2
12-19-2003, 03:13 PM
Based on WH the following is the correct offset:

CharInfo=7518120

I'm using this offset to find the correct structure offsets.

Deda the Char Structures have been shifted by 4 bytes in most places, I'm still tracking the stuff down right now.

brian
12-19-2003, 04:56 PM
LDoN still fucked up.
mobs sometimes shift to yellow cons then back to blue, shrug :)

nelmer
12-19-2003, 05:19 PM
LDON is not working for me either.

I get no mobs and no map.
Even though I have the maps.


Well hell.. that was one time.

Now I have the mobs, but I have to manually load the map.

Oh,
Mobs are the wrong con color as well on the map, but correct on the list.

Players are all red with yellow boxes.

MQSEQ2
12-19-2003, 05:20 PM
Try using these offsets:

[Memory Offsets]
GroupCountAddr=7511280
GroupAddr=7511608
SpawnHeaderAddr=7518056
ItemsAddr=7518060
CharAddr=7518120
CharInfo=7518120
TargetAddr=7518124
GuildsAddr=7536204
ZoneAddr=7894600

Elyon
12-19-2003, 06:21 PM
You Sure about those Offsets MQSEQ2?

You have the CharAddr and CharInfo as the SAME address :P

Also, is the Circle around my toon supposed to change to who I have Targeted? Is that a Switched Option?

Thanks for such great programming work..

brian
12-19-2003, 07:03 PM
I use the newest server and client version.
After some testing I figured that the cons still shift randomly, and thats not only ldon. Maps however load fine with the offset posted (LDoN).

MQSEQ2
12-19-2003, 07:41 PM
These are the same things one is for 1.x and one is 2.x

CharAddr=7518120
CharInfo=7518120

I'm changing and cleaning up things for the 2.x Client/Server.

I have noticed 2 problems with MySEQ right now:
1) Range Circle shifting to the Target
2) Con Colors

Obvisously this is due to the recent offset and structure changes. I'm teaching folks how to help with offsets tracking down and it's taking a little bit of time since Sony made some semi major structrue changes but I love a challenge and hex reverse engineering is fun to do. It won't be long now since I have most of the Player sturcture figured out and then I can poke around the Spawn structure (which shouldn't have changed). I may have to release a new 1.x series Client/Server as a quick fix, if needed. In the 2.x series I have made it so all offsets are read from an Ini file which will make it very easy to fix without recompiles.

SurfAngel
12-20-2003, 05:16 AM
Originally posted by MQSEQ2
Try using these offsets:

[Memory Offsets]
GroupCountAddr=7511280
GroupAddr=7511608
SpawnHeaderAddr=7518056
ItemsAddr=7518060
CharAddr=7518120
CharInfo=7518120
TargetAddr=7518124
GuildsAddr=7536204
ZoneAddr=7894600

Tried this set. Work mostly, except something wierd is going on in LDoN.

- I lose my range circle and the heading angle
- When I have center on me turned on, the map went off the view window
- And I could not click on a target on the list and have the targeting line displayed on the map
- I too have to hard code my level to get the mob con color correctly displayed

This happened in Tak but was ok in MM. /boggle

BTW, using 1.11 server and 1.15.13 client.

MQSEQ2
12-20-2003, 10:18 AM
If' been looking at the source code and the client is being sent the packets from the server. The server appears to be getting confused on things, so I'm tracking it down. The Server 2.0 is not having this issue of changing of the target.

Mixy!
12-20-2003, 01:41 PM
Is server 2.0 available and operational?

-Mixy!

MQSEQ2
12-20-2003, 02:05 PM
Not yet. I'm writting a tutorial on how to find EQ Offsets. The more folks that know how the more that can help verify things out, which means the quicker we get back up to 100% operational.

brian
12-20-2003, 07:08 PM
great idea, thanks MYSEQ2 :)

aneqplayer
12-21-2003, 01:20 AM
Would be great to be a tester and help out kudos to those that are currently.
Now if only SoE invested time into testing things.. like me bard lull =\

MQSEQ2
12-21-2003, 11:03 AM
I'm almost done with the How To for getting the Offsets for MySEQ, I will post it ASAP.

kevster
12-22-2003, 03:13 PM
Would the structure change be related to spawn timers no longer working or do you think it is localized to my setup? I am guessing the structure change, however I did reload everything the day of the patch so cant totally rule out my setup.

MQSEQ2
12-22-2003, 03:23 PM
I haven't checked them out but I would assume it's something local since they don't use offsets. Make sure you turn them on in the Options. If I get a chance tonight I will take a look at them to see what the status of them are.

xeerex
12-22-2003, 10:17 PM
Do we have an "official" set of offsets yet?

Of course, I heard that they were bringing down the EQ servers again so I suppose its a mute point.

MQSEQ2
12-22-2003, 10:30 PM
The ones on the first page is the offical ones, but in a few hours they will be changing anyways.

YourSEQ
12-23-2003, 01:00 AM
I am having a problem, but it is not talked about here on this thread or on anyother as far as i can tell.

When I am looking at the map screen, all seems normal except that the Target Circle is not around me or any target.. but around an invisible man (in GD it was around a Invis Man at the Thurgadin Zoneline, and in Cabilis it was around Name:R) the mobs i target in game are brought up in the spawn info box, but the circle and the Line of vision lines never moves. Also, the con colors come up wrong no matter what zone im in.

Thanks for the help.

MQSEQ2
12-23-2003, 05:55 AM
Kown issue kinda and we are not trying to fix it until EQ becomes stable (ok sorta stable or we would never fix it cause they don't have the first clue about stable)