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View Full Version : MySeq Client 1.16.3 Released



slartibartfast
09-30-2004, 05:13 PM
Release Version 1.16.3
Dated 30 September 2004


Fixed up spawnInfo object so that X contains the X co-ordinate for Player + Spawns. (They are still reversed in the packet stream - I will probably release a new server to correct this soon)
Changed the way "Center on Player" works to restore the original behavior but add in the ability to keep the player or target centered
"Follow None" = Do not scroll the map
"Follow Player" = move map to keep player in view
"Follow target" = move map to keep target in view
"Keep Centered" = The follow target (either player or target) will remain in the same position on the screen, even if this causes most of the map to be off the screen.
Integrated 42!'s latest changes for doing a quick lookup for spawns by name.

TempLoginName
10-01-2004, 01:06 AM
This is the data from my GroundItems.Ini file. I just added things as I found them.

[GroundItem]
IT1_ACTORDEF=Long Sword
IT5_ACTORDEF=Throwing Knife
IT8_ACTORDEF=Basic Staff
IT10_ACTORDEF=Arrow
IT14_ACTORDEF=Basic Hammer
IT16_ACTORDEF=Basic Spear
IT27_ACTORDEF=Book
IT35_ACTORDEF=Mod Rod
IT62_ACTORDEF=Flaming Sword
IT63_ACTORDEF=Small Bag
IT64_ACTORDEF=Large Bag
IT65_ACTORDEF=Scroll
IT66_ACTORDEF=Forge
IT67_ACTORDEF=Voodoo Doll
IT68_ACTORDEF=Glowing Black Stone
IT69_ACTORDEF=Oven
IT70_ACTORDEF=Brew Barrel
IT73_ACTORDEF=Kiln
IT74_ACTORDEF=Pottery Wheel
IT78_ACTORDEF=Campfire (Oven)
IT128_ACTORDEF=Loom
IT177_ACTORDEF=Shattering Hammer
IT203_ACTORDEF=Round Shield
IT210_ACTORDEF=Shimmering Orb
IT400_ACTORDEF=Globe of Slush Water
IT401_ACTORDEF=Red Mushroom
IT402_ACTORDEF=Blue Mushroom
IT403_ACTORDEF=Yew Leaf
IT10511_ACTORDEF=A Soulstone Shard
IT10512_ACTORDEF=Orb of Exploration
IT10630_ACTORDEF=Fish Sword
IT10661_ACTORDEF=Blade of Walnan
IT10714_ACTORDEF=Augmentation Sealer
IT10725_ACTORDEF=Shuriken

I never posted my modified server because I couldn't figure out what I did with the source code... I had broken it apart into two files, and was using Dev-C++ to compile, and it was a mess, so didn't bother.

Old No Name

slartibartfast
10-08-2004, 04:25 AM
Added your modified GroundSpawn.ini file to the CVS + it should appear in the next release

CybMax
10-08-2004, 06:38 AM
Will give it a whirl.. been busy the last few days, and the spare time i had, ive been trying to level just like everyone else.. hehe

Armaand
10-12-2004, 12:18 PM
Sorry, I haven't been around in a bit. rl takes time, sometimes...lol


You might have told me you changed the offset file in the new server. It's now reading as hex I think.

[Memory Offsets]
SpawnHeaderAddr=0x83A4E0
ItemsAddr=0x83A4E4
CharInfo=0x83A520
TargetAddr=0x83A524
ZoneAddr=0x7D7FA0
[SpawnInfo Offsets]
NameOffset=0xe0
LastnameOffset=1
YOffset=0x2C
XOffset=0x28
ZOffset=0x30
SpeedOffset=0x40
HeadingOffset=0x44
NextOffset=0x1cc
TypeOffset=0x1fc
LevelOffset=0x204
HideOffset=0x208
ClassOffset=0x20a
SpawnIDOffset=0x210
RaceOffset=0x218
type2=0x228
[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
SpawnIDOffset=0x08
ZOffset=0x20
XOffset=0x24
YOffset=0x28
NameOffset=0x2C
[CharInfo Offsets]
SpawnInfo=3608

TempLoginName
10-12-2004, 01:00 PM
A long time ago, slartibartfast made the server be able to read a couple different number formats. For some reason, no one ever noticed. It reads the value in hex, decimal, and probably another for; I forget.

Old No Name

Armaand
10-12-2004, 01:00 PM
ok. I fixed it. It wasn't reading it in dec format btw. What I did wrong was that I hadn't noticed that you had to put 0x in front of the hex number. Got it working fine now.
You had mentioned in another post that we could right-click a spawn to add it to alert file. If that is implented, how do we do it?

slartibartfast
10-12-2004, 06:38 PM
If the number starts with a 0 the server assumes its hex.

so:
010 = 16
0x10 = 16
10 = 10

Rick-Click add to alert is a planned but not implemented yet.