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View Full Version : Test server offsets?



65536
09-16-2007, 02:49 PM
With the introduction of /testcopy I was thinking about trying the patches before they come out. And it is impossible to play EQ without MySEQ, so I will probably find the offsets for myself. Would anyone else be interested in the test server offsets? If there is enough interest I wouldn't mind checking the test server daily and keeping updated offsets for it.

Wyntyr
02-11-2010, 04:37 PM
I'd be interested in seeing test server offsets

fried
02-25-2010, 09:24 PM
[File Info]
Patchdate=2/25/2010

[Port]
port=5555

[Memory Offsets]
ZoneAddr=0xa9bb08
ZoneInfoAddr=0xb145f8
SpawnHeaderAddr=0xb12910
CharInfo=0xa973fc
TargetAddr=0xa8e410
ItemsAddr=0xa923c8
WorldAddr=0xa973cc

[WorldInfo Offsets]
WorldHourOffset=4
WorldMinuteOffset=5
WorldDayOffset=6
WorldMonthOffset=7
WorldYearOffset=8

[SpawnInfo Offsets]
NextOffset=0x4
PrevOffset=0x8
LastnameOffset=0x38
XOffset=0x64
YOffset=0x68
ZOffset=0x6c
SpeedOffset=0x7c
HeadingOffset=0x80
NameOffset=0xA4
TypeOffset=0x125
SpawnIDOffset=0x148
HideOffset=0x3b4
LevelOffset=0x325
RaceOffset=0xe78
ClassOffset=0xe7c
PrimaryOffset=0xf48
OffhandOffset=0xf54

[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38

fried
02-25-2010, 09:26 PM
These will work , note that I am not able to find the Target offset for the life of me.Everything else works short of that (2/25/2010 patch)