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View Full Version : EQ2 UltraBot 4.x Hunter/Buff/Harvest Bot all in one



kindendsft
01-09-2008, 10:21 PM
Copy from taultunleashed,THX!

Download: Link Removed.
v4.3a - February, 2007
(Older version notes are below)

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ADDED INI Variables

Check the UB-INI-EDITOR for added or removed variable.

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NEW FEATURES

1) Fix the problem with waypoint (variables are defined correctly now)

2) Now you can define which tool to use to harvest for each node and the bot will switch tools
before harvesting. (Make sure you setup the harvest tab in the GUI then you save)

3) Change the delay for auto lotto to 5 sec instead of 30

4) Made some chage to tools so it wont select the tools if already selected

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v4.2 - December, 2006
(Older version notes are below)

================================================== ================================================== =
ADDED INI Variables

Check the UB-INI-EDITOR for added or removed variable.

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NEW FEATURES

1) Fix the problem with chest looting (EoF), now it will check for chest only instead of treasure chest etc.

2) Add a new variable, UseTabToTarget, by default is set to True. If you set it to false the hunter
bot will not use the TAB key to try to find a mob, it will only load a list and select the nearest mob.
Its a bit longer but in some situation its good, like when there is mob all around you and you really
want to select the nearest and not the nearest in your view.

3) Add a new variable, TimeIfPeopleTalk, it define the time in seconds to wait if someone send you a tell
and he is not in the master list. Setting to 0 will disable the feature so you dont wait if someone
talk to you.

4) Fix the bug with key undefined when using waypoints.

5) Fix and add some new UI interface to be compatible to EoF, check in the directory UI and copy all files
into your custom UI.

6) Add a new variable PauseOnEmergency, set to true if you want the bot to pause after emergency is trigger.

7) Add a new variable DistanceOfPuller, this setting is for the buffbot, this set the minimum distance from
the offensive bot for the buffbot to wait before attacking.

x) Fix some little bugs.



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V4.1 - November 2006

Fix some bugs
Add new UI files to reflect LU29



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V4.0a - August, 2006

Fix a little bug related to AIM. Now script should work fine if you dont have AIM pluggin installed.

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v4.0 - August, 2006
(Older version notes are below)

================================================== ================================================== =
ADDED INI Variables

Check the UB-INI-EDITOR for added or removed variable.

================================================== ================================================== =
NEW FEATURES

1) Added a key to reload the INI file

2) Added a command you can send to reload INI file

3) Fixed a bug so you will buff your pet after creating a new one

4) You can send a special command to your bot to change some variable (remember that the change
will not be save) or to make him do stuff. See below for list of supported commands.

ex: /tell buffbot -cmd variable value
ex: /gsay -cmd variable value

5) Added out of group healing with priority. The priority can be set from 1 to 5 for each out
of group healing and for ingroup healing. The priority for ingroup healing is the same for
every member of the group.

Ex: out of group healing Bob 1
John 2
ingroup priority 3

When healer check it will heal Bob first if he need one, then John, then people in group

Do not set the same priority to 2 char

6) Changed the way waypoints are loaded. I removed the waypoints from the char INI file. Now you
need to create a INI file for each zone you want to use waypoints. There is 2 INI files for each
zone, one for hunting and one for harvesting. You dont have to create any file if you dont want to
use waypoints for a zone.
For hunting waypoint you need to create a INI file with the zone name.
Ex: commonland.ini
For harvesting waypoint you need to create a INI file with zone name and add _harvest
Ex: commonland_harvest.ini
If hunting is set to TRUE you will use the hunting waypoints, if set to FALSE you will use the
harvesting waypoints.
Also in the command window I added the zone name.

You can also define some harvesting value for each zone, if you dont it will take the value in
the char INI file
You can define if you harvest each type of node and the name of the node.

I included a waypoint.ini as an example

7) Added AIM support, you need the third party pluggins for AIM
Right now it will send message to AIM, will add more feature in the future.
You need to setup AIM user and password in INI file
You need to setup the user you want message sent to in INI file also
You can use the GUI editor to set those value
You can also set an automatic report every x minutes

a) If you send report to your AIM you will receive a report from your char. Be aware that
it can take a little bit to get the report, the char will not send the report if he is
in a fight.


List of variable you can change with the special command:

-execute, this will send the VALUE directly
ex: /tell buffbot -cmd execute /bow this will make your char bow

-ininame, this will change the name of the INI file to load, useful if you want to change the INI
file on the fly, just send the command to reload INI after.
ex: /tell buffbot -cmd ininame raid.ini
/tell buffbot reload ini
MORE TO COME...

EDIT by Blue Adept:

I removed the link since the link can not be verified as genuine and since the poster only has 1 post. First, it is not GPLed. Second, since it is compiled, it could be a login stealer for all I know. If anyone is interested in it, please PM the person for the link. Besides someone about a week ago posted the exact same thing (also with 1 post). I moved it to the EQ2 section where it belonged and believe this could be a trojan.

ieatacid
01-09-2008, 11:36 PM
v4.3a - February, 2007

Lawlz... seems a little old, don't you think?