PDA

View Full Version : Segfaults and other bugs i have found



crazdefool
03-12-2002, 06:44 AM
I noticed that occasionally if a npc kills another npc SEQ shows the dead one as a greyed out dot (unknown) eventually you get the message saying it was removed from the zone before decoding and boom segfault.. (have a guard Kill Steal you and this will show up)

Also, when you inspect someone the list of stuff that comes up is garbage.. it looks like a struct change that hasn't been addressed.