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View Full Version : Hunted Spawn /con colour vs. grey



Catt
12-14-2001, 08:15 PM
Hi

What I did was to make the circles that show up for 'Hunted' spawn (the ones you list in your conf) show as the /con colour instead of just grey, this may conflict with PvP stuff, I don't PvP so I have not seen that in operation.


Just a little change in map.cpp about line 2986

was:
tmp.setPen(gray);

is:
tmp.setPen (pickConColor(m_pPlayer->getPlayerLevel(), spawns[n].level));

Yendor
12-15-2001, 10:31 AM
Not a bad change.

What I would like to see is the display of spawns be fully customizable through filters. The filters scanned in order of

Alert
Danger
Caution
Locate
Default


regex,level range,color,shape,blink,action

regex=pattern to match spawn
level range=min-max
color=various colors + "hide" and "con"
shape=dot,circle,square,cross,triangle,etc
blink=yes/no
action=some built in actions + custom system call


The default filter would be something like

.,1-100,con,dot,false,none

Possibly some other things could go here, per filter velocity
flags, whether to draw lines to mobs within some range the
way caution/danger seems to now that I actually really
dislike.

I could do some of the changes, but others seem to be
working on it and I don't want to waste my effort.