Originally Posted by
ShortBuss
Can someone take me through some rough steps as to how to correct the playerselfposstruct? I may just have a big lack in understanding of how to convert the packet data into the proper variables in the structure. I located an NPC that doesn't move, got it's /loc, then looked at a pre-patch log file for that spawn. I got the 20 bytes for the position, converted to binary then tried to get x/y/z figured out based on the known location (/loc) and using the pre-patch structure. I couldn't get anything close but also realize that the values in the struct are signed int while the /loc return is decimal. Maybe there's a conversion I'm missing.