Quote:
Originally posted by Mongo222
I don't know if I'd go that far. There are a lot of reasons why the PC is a better machine to run EQ on than a PS2.
3. PS2 has 8 meg of memory...what are they going to do with the textures?
this is one of the bigger obstacles ps2 devs had to get used to. The "standard" convention, and the one you are supporting here is common when you have a decent amount or video ram, but high latency. This is the situation on pc's and most game consoles. So, you take your highly latent connection and load a crapload of textures into memory once, and then you can use them as you need them.