1.6 server, 1.9 client posted
http://alteria.sf.net/myseq-1.9.zip
http://alteria.sf.net/myseqserverc-1.6.zip
http://alteria.sf.net/seq-maps.zip
Client:
* Same updates as test3, but mobs update properly
* Alerts get a circle drawn around them, white for now
* Option to turn off speed/direction lines
Server:
* Same as test3
What I hope will be a good discovery
I've found something very interesting in troubleshooting my lockup problems. It will probably point in the direction of what causes it, and may finally solve the mystery.
I've stated in many posts, it really happens when using the interface. Well, up until now, my interaction with the interface has been with the mouse. When I use the keyboard, it happens a lot less frequently.
I can zoom into 10000, and back down by holding down the up and arrow keys, and I don't lock up at all. Mostly the whole time I'm doing this, the CPU does get to 100% and everything keeps right on going. When switching back and forth rapidly beetween zoom in and zoom out, it does lock sooner or later.
When I use the keyboard (Holding the keys down continuously, sometimes to where the map is off the screen, and back again and so forth) on the offests.
It probably happens less when using the mouse. *shrug*
When I scroll up and down the list, I also lock up, but once again spordically. (I don't make it through the whole list when holding the key down. I can get a lot further through the list if I use the key slower, but not holding ot down. It is a very large list.)
Interestingly enough, I can scroll all the way through the list with the mouse repeatedly, and not have a lockup. Of course, it's not redrawing that target line everytime like the keyboard scrolling does.
Maybe this will finally point us to whether this is a performance problem, or what. Maybe it will at least help and point to something.
Maybe the answer is puting a timer where the whatever (zoom, X, Y, list) will only update so often, on a mouse or key press (even when held). hehehe Just for dummies like me who try to do things to fast. I guess that wouldn't stop the occasional lockups when dragging the map, if it didn't outright kill that feature. Wouldn't help freeze on clicking mob occasionally either huh?
I dunno, maybe it's just me and my equipment?
Anyway, I thought the findings were interesting.
Mr. Doh