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MySEQ 1.15.4
MySEQ 1.15.4 is now available at
http://www.dvolve.net/EQ/MySEQ
or
http://myseq.mine.nu:81/MYSEQ/Client/MySEQ-1.15.4.zip
Features Added:
Error Logging - Thanks Jag
Ground Spawn Indentifier - Uses the GroundItems.Ini in the CFG directory
Directory Paths - Now you can configure where the supporting directories (ie. CFG, Maps, Logs) are located.
Fixes:
Fixed a few items
Continue to test and come up with features that you want to see in the project. Please document and bugs or enhancements so we can get them resolved or added.
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The only complain i can find sofar with it is that the zip doesnt include the config files, but it took me about 5 mins to go back and find them in an older version. Good job :)
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You are correct I didn't include all the files from the cfg directory, I only added the new ones. I will update the zip file with all the files. This version was based off Slar's 1.14.1 version and I figured most folks already had them.
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all seems to work, only my LDON .txt maps dont load.
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I will start looking in to that now while at work. Working on the map area doesn't require EQ to be loaded so I should be able to work on it.
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I fixed the 2 problems I could find with the File - Open Map feature. Though, I think MYSEQ2 already did as well.
The problem with not loading the *.txt maps was just some missing curly brackets.
There was also a problem with the Filter property of the Open File Dialog when choosing "All Files" as the filter.
I've also fixed 2 minor bugs that were generating errors in the log file.
The first one was the map pane trying to draw the player rectangle even if no playerinfo was defined yet.
The second one was an error with the dockMan component being unable to load it's config from the positions.xml because it hadn't been instanstiated yet. I just switched the order of some of the initialization calls to fix it.
If I actually make any significant changes, I'll post them.
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That's what i found for the maps too. Let me know what changes you do so I can add them to the source.
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Here is my problem - with the older code (14.) I could get LDoN maps to work..
With the 15. code tree I can not get LDoN - although other maps work fine...
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New 1.15.4 code and executable now available at:
http://www.dvolve.net/EQ/MySEQ
or
http://myseq.mine.nu:81/MYSEQ/Client/MySEQ-1.15.4.zip
Fixes the .Txt map issues and I've added all the CFG files this time.
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** cross posted from the offset thread, sorry, thought it was an offset problem **
1.15.4 client + 1.9b server = works
1.15.4 client + 1.10 server = map loads mob loads but server crashed immediately
Both use the same offsets:
[Memory Offsets]
GroupCountAddr=7454208
GroupAddr=7454536
SpawnHeaderAddr=7460984
ItemsAddr=7460988
CharAddr=7461040
CharInfo=7461048
TargetAddr=7461052
GuildsAddr=7479052
ZoneAddr=7838464
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Target problem
It might be a offset problem, but when I target somone, center moves to the target and all the cons are now calculated out from the target mob and not me.
Looks like target and Char offset are the same, but they are not.
/Fidd
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1.15.4 will work with 1.9b Server.
I will look into the 1.10 issues, I ran 1.10 for hours in debug mode of the compiler and seen no issues. I will try to add some error logging to the server as well as more to the client.
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Couple of minor changes
public void CloseHandler(CSocketClient pSocket)
{
StopListening();
mapPane.cmdCommand.Text = "Stop";
}
- Remove the line: mapPane.cmdCommand.Text = "Stop";
- The code was supposed to act as though stop was pushed, but i got the button text wrong, the code in StopListening(); does the correct thing.
private void mnuAbout_Click(object sender, System.EventArgs e) {
AboutDlg ab = new AboutDlg();
}
- Need to add line: ab.ShowDialog();
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Done. I will be posting this new code later today.