Quote:
Originally posted by Elyon
Just a heads up on the spells. I don't know if anyone else has this happening or to what extent it goes, but on my Druid, I cast any spell that isn't currently on the spell list from when I first log in to EQ. It shows up in the spell windows, but only WHILE it is being cast. When it is done being cast, it disappears from the SEQ Spell Window. Then , if I zone, it reappears in the spell window with what appears to be the correct time left. This is with 4.3.13a
In the Text Window I get: (id#) is actually a 3 digit number
SPELL: You begin casting Mask of the Hunter. Current Target is Toonname(id#)
SelfStartSpellCast - id=1565 on spawnid=id#
selfFinishSpellCast - id=1565, by=2
Dropping buff - id=1565 from spawn=id#
Same thing happens for all spells that are cast, but then, if I zone, they show back up. All Spells are sucessfully loaded at startup, ie: Loaded 4294 spells from '/path/spells_en.txt maxspell=1142
UPDATE: If the spell is cast on anyone but myself, it stays in the SEQ Spell Window.
Also, did the ability to delete a spell from the spell window by double clicking the middle mouse button get removed? This is no longer working.
One more thing I have noticed, The EQTime in SEQ is 1 hour ahead of EQTime in the game.
To fix the Time, in Packet.cpp on line 3255 change -1 to -2 and the time is correct. (Maybe Sony is on DST!)
BUMP
Still does the same thing in 4.14 No Self Cast spell stays in SEQ Windows until you zone, then it's refreshed by the Leftover Buff code.
Elyon, these are seperate issues and should be in their own thread for ease of response purposes and so this thread doesn't get muddled. This is my last repsonse to this message in this thread.