Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.
Any idea which set of offsets would work here?
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Support for the UF client is pretty solid now so I fired it up and tried to figure out offsets, but all I can get working are the map and my own toon on the map, nothing else.
Any idea which set of offsets would work here?
Resolved. I was never able to make it work with 1.27.2. Installed 1.27.3 and was able to find offsets and get it working. Will post for others once I test it good tonight.
Ok with a default install of the current version 1.27.3, here are the offsets I am currently using. The only functionality that does not work is I can not switch to a different character after asking it to refresh.
Code:[Memory Offsets]
ZoneAddr=0xb15638
ZoneInfoAddr=0x0
SpawnHeaderAddr=0xa9843c
CharInfo=0xa98450
TargetAddr=0xa98454
ItemsAddr=0x0
WorldAddr=0xa9840c
Change the following and you should be able to switch after refreshing.
Code:CharInfo=0xa9843c
Now as for the ground spawns (ItemAddr) i'm still working on that one but it seem's something has changed.
Between work and finals for my M.S. i was gone for a bit.
Will change that, but the spawn header is now the same? So I assume I need to debug and try a different spawn header?
edit: i rescanned in debug and the other choice for spawn header was what I had in character so I basically reversed the two.
The UF client may be using the double pointers for ground spawns. So it might need the 1.27.3 server to work correct. I do not have the UF client from Steam to test with.
Razzle
I am using 1.27.3 because I could never get anything to work in 1.27.2 as I stated in my 2nd post. I'll search later when I get home for this double pointer thing but if someone can drop a link that is always helpful.
Sorry to necro bump, but did you ever get ground spawns working?
I am using the latest version actually :)
I played around with ground spawns tonight and i wasn't able to get them to show either with version 2.2.1.0
Make sure you are starting with secondaries from the UF executable time frame.
You can try the search feature in the debug code then. If the secondaries are not right, the search for the primary, for the ground items won't work.Code:[GroundItem Offsets]
PrevOffset=0x00
NextOffset=0x04
IdOffset=0x08
DropIdOffset=0x0c
XOffset=0x34
YOffset=0x30
ZOffset=0x2c
NameOffset=0x38
You can also try Carpathian's smart eq offset finder that is posted in the files section on sourceforge for the seq project. I think the version up there is from around the timeframe of the UF client, so it might work.
I don't have a copy of the UF client, so I can't help much.
Razzle
Used those secondaries and still nothing and here is what i got with the offset finder after i compiled it.
Code:Primary Offsets
===============
ZoneAddr:
| Match Found @ FALS
| Offset -> 0x0
ZoneInfoAddr:
| Match Found @ FALS
| Offset -> 0x0
SpawnHeaderAddr:
| Match Found @ TRUE
| Offset -> 0xb13950
CharInfoAddr:
| Match Found @ TRUE
| Offset -> 0xa9843c
ItemsAddr:
| Match Found @ FALS
| Offset -> 0x0
TargetAddr:
| Match Found @ FALS
| Offset -> 0x0
WorldAddr:
| Match Found @ TRUE
| Offset -> 0xa9840c
SpawnInfo Offsets
=================
NextOffset:
| Match Found @ FALS
| Offset -> 0x0
XOffset:
| Match Found @ TRUE
| Offset -> 0x64
YOffset:
| Match Found @ TRUE
| Offset -> 0x68
ZOffset:
| Match Found @ TRUE
| Offset -> 0x6c
SpeedOffset:
| Match Found @ TRUE
| Offset -> 0x7c
HeadingOffset:
| Match Found @ TRUE
| Offset -> 0x80
NameOffset:
| Match Found @ TRUE
| Offset -> 0xa4
TypeOffset:
| Match Found @ TRUE
| Offset -> 0x125
SpawnIdOffset:
| Match Found @ TRUE
| Offset -> 0x148
HideOffset:
| Match Found @ TRUE
| Offset -> 0x3b4
LevelOffset:
| Match Found @ TRUE
| Offset -> 0x325
RaceOffset:
| Match Found @ TRUE
| Offset -> 0xe78
ClassOffset:
| Match Found @ TRUE
| Offset -> 0xe7c