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Type: Posts; User: Newby

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  1. Thread: 9/21 patch

    by Newby
    Replies
    3
    Views
    494

    9/21 patch

    structs and opcodes...
  2. Thread: 8/17 patch

    by Newby
    Replies
    6
    Views
    1,185

    8/17 patch

    structs and opcodes...
  3. Thread: 7/20 patch

    by Newby
    Replies
    3
    Views
    1,458

    Re: 7/20 patch

    missed a change. this fixes an error message on the console. i just did a complete patch.
  4. Thread: 7/20 patch

    by Newby
    Replies
    3
    Views
    1,458

    7/20 patch

    structs and opcodes...
  5. Thread: 6/15 patch

    by Newby
    Replies
    10
    Views
    2,183

    Re: 6/15 patch

    Arrr....
  6. Thread: 6/15 patch

    by Newby
    Replies
    10
    Views
    2,183

    6/15 patch

    structs and opcodes...
  7. Thread: 4/20 patch

    by Newby
    Replies
    23
    Views
    6,920

    Re: 4/20 patch

    I've found some auras with an additional 4 bytes and some without. I haven't found a way to distinguish them yet.
  8. Thread: 5/18 patch

    by Newby
    Replies
    4
    Views
    2,073

    5/18 patch

    structs and opcodes...
  9. Thread: 4/20 patch

    by Newby
    Replies
    23
    Views
    6,920

    Re: 4/20 patch

    New patch file, this should fix some error messages.
  10. Thread: 4/20 patch

    by Newby
    Replies
    23
    Views
    6,920

    4/20 patch

    Lots of changes, a few structures were completely (ahem) restructured. This might need some tweaking after some feedback.
  11. Thread: 3/9 patch

    by Newby
    Replies
    6
    Views
    3,358

    3/9 patch

    more changes this month than last, i think i got most of the big struct changes...
  12. Thread: 2/15 patch

    by Newby
    Replies
    8
    Views
    3,633

    2/15 patch

    structs and opcodes...
  13. Replies
    0
    Views
    2,670

    TOL Hunter filter files

    Filter files for TOL hunter achievements.
  14. Replies
    8
    Views
    3,181

    Re: ShowEQ 6.2.0 for Live 12/07/21

    I just noticed I mispelled "bloodfalls", the one zone I couldn't test since it's flagged. Could you fix that?
  15. Replies
    8
    Views
    3,181

    Re: ShowEQ 6.2.0 for Live 12/07/21

    Updated zones.h file for the expansion:


    Index: src/zones.h
    ===================================================================
    --- src/zones.h (revision 1226)
    +++ src/zones.h (working...
  16. Replies
    3
    Views
    1,765

    Re: Lock window panes

    Saving Preferences (under File menu) should save all window positions. I just restart showeq if I mess something up. You do have to zone, though.

    Maybe just add a "Reload Preferences" menu item,...
  17. Thread: 11/17 patch

    by Newby
    Replies
    4
    Views
    2,573

    11/17 patch

    Struct and opcodes, as usual. I've also added spawntime to the filter string to match against when using zone filters. The match is limited to what you can do with a regular-expression, so it just...
  18. Thread: 10/20 patch

    by Newby
    Replies
    4
    Views
    2,862

    10/20 patch

    structs and opcodes...
  19. Replies
    3
    Views
    3,601

    Re: Spawn time sort descending bug

    I can confirm this, I suspect the table widget being used to display the spawn list doesn't know that column is a time field and is treating it as a string. I assume showeq isn't passing it a time...
  20. Thread: 9/15 patch

    by Newby
    Replies
    5
    Views
    6,765

    9/15 patch

    structs and opcodes, nothing unusual.
  21. Thread: 8/18 patch

    by Newby
    Replies
    4
    Views
    4,363

    8/18 patch

    structs and opcodes...
  22. Thread: 7/21 patch

    by Newby
    Replies
    7
    Views
    5,829

    Re: 7/21 patch

    One small fix, doors weren't getting decoded properly. Since this hasn't yet been applied to the repository, I'm just posting the whole thing again.
  23. Thread: 7/21 patch

    by Newby
    Replies
    7
    Views
    5,829

    7/21 patch

    structs and opcodes...
  24. Replies
    6
    Views
    4,646

    Re: Toggle offsets between live and test

    It's not just opcodes that change when they patch. They deliberately shuffle around the position data in a few structs as well. It would be possibly to take that out of compiled code and have seq...
  25. Replies
    6
    Views
    5,177

    Re: Filters don't work due to names changing

    Showeq messes with names beginning with "a", "an" and "the", by moving them to the end of the name with an interspersed comma. Presumably, this is to make the spawn list sort more reasonably. I...
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