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Type: Posts; User: Newby

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  1. Thread: 4/17 patch

    by Newby
    Replies
    2
    Views
    83

    4/17 patch

    structs and opcodes...
  2. Replies
    5
    Views
    1,747

    Re: ShowEQ famous!?!?!?

    You don't need AI to find opcodes. I do most of my heavy lifting with python scripts.

    And no, I can't share. The patterns it looks for are specific to my characters.
  3. Thread: 3/13 patch

    by Newby
    Replies
    3
    Views
    499

    3/13 patch

    structs and opcodes...
  4. Thread: 02/21 patch

    by Newby
    Replies
    4
    Views
    673

    02/21 patch

    structs and opcodes...
  5. Replies
    3
    Views
    1,628

    Re: Occasional crashing when trying to decode

    I'm curious if these issues are caused by people running showeq on raspberry pi models 1, 2 or 3. If your everquest machine has a gigabit ethernet interface (very common now), those older raspberry...
  6. Thread: 01/17 patch

    by Newby
    Replies
    2
    Views
    778

    01/17 patch

    structs and opcodes...
  7. Thread: 12/05 patch

    by Newby
    Replies
    6
    Views
    4,233

    Re: 12/05 patch

    Addendum to update zones.h:


    Index: zones.h
    ===================================================================
    --- zones.h (revision 1428)
    +++ zones.h (working copy)
    @@ -879,13 +879,13...
  8. Thread: 12/05 patch

    by Newby
    Replies
    6
    Views
    4,233

    12/05 patch

    structs and opcodes...
  9. Thread: 11/15 patch

    by Newby
    Replies
    1
    Views
    2,366

    11/15 patch

    structs and opcodes...
  10. Thread: 10/18 patch

    by Newby
    Replies
    3
    Views
    4,516

    10/18 patch

    structs and opcodes...
  11. Replies
    6
    Views
    13,518

    Re: ShowEQ mini guide

    Gina lag is typically caused by your log file growing too large. Make sure you clean out your log file regularly, like every session.
  12. Replies
    1
    Views
    1,580

    Re: Keep Selected Visible option not working

    I think that's a setting to keep the selected mob visible in the map window, not the scrolling list. But I haven't actually looked at the code.
  13. Thread: 9/20 patch

    by Newby
    Replies
    2
    Views
    2,129

    9/20 patch

    structs and opcodes...
  14. Thread: 8/16 patch

    by Newby
    Replies
    1
    Views
    2,411

    8/16 patch

    structs and opcodes...
  15. Thread: 7/19 patch

    by Newby
    Replies
    14
    Views
    5,831

    Re: 7/19 patch

    I should start posting these patches to the MySEQ Help Desk section. :D
  16. Thread: 7/19 patch

    by Newby
    Replies
    14
    Views
    5,831

    7/19 patch

    structs and opcodes...
  17. Thread: 6/21 Patch

    by Newby
    Replies
    11
    Views
    4,596

    Re: 6/21 Patch

    You usually update SVN directly; I checked that and didn't see anything, so I did my usual.
  18. Thread: 6/21 patch

    by Newby
    Replies
    0
    Views
    2,736

    6/21 patch

    structs and opcodes...
  19. Thread: 5/17 patch

    by Newby
    Replies
    12
    Views
    4,264

    5/17 patch

    structs and opcodes...
  20. Thread: 4/19 patch

    by Newby
    Replies
    8
    Views
    3,976

    4/19 patch

    structs and opcodes...
  21. Thread: Source location

    by Newby
    Replies
    8
    Views
    4,289

    Re: Source location

    Consider the policies of any hosted solution as well... if a given source repo has policies against reverse engineering, for example, DB could shut the project down. Or, if the repo has policies...
  22. Thread: 2/15 patch

    by Newby
    Replies
    4
    Views
    2,362

    2/15 patch

    structs and opcodes....
  23. Thread: 1/18 patch

    by Newby
    Replies
    5
    Views
    2,986

    1/18 patch

    structs and opcodes...
  24. Thread: 12/8 patch

    by Newby
    Replies
    2
    Views
    3,128

    12/8 patch

    structs and opcodes...
  25. Thread: 11/16 patch

    by Newby
    Replies
    23
    Views
    10,263

    Re: 11/16 patch

    Nulled out an annoying opcode, just posting the entire patch again...
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