So you're saying it's against a federal law you can't quite remember the name of?
Type: Posts; User: Zoolander
So you're saying it's against a federal law you can't quite remember the name of?
Which federal law is that?
I get better results with -j5 instead of -j3 on my dual athlon 1700.
If you patch your files you need to force everything to rebuild.
So...
make clean
make
make install
If you really want to be safe you want...
Well, it's not a 5 minute fix like the last test update was. I haven't looked at it since then. I've been playing Galaxies. :)
Yes, it's a patch against the current CVS contents.
This is a new patch.
I hooked up what I could. The aaxp value and unspent aaxp points aren't pointing at the right place in the structure because I couldn't find them. I changed logger.cpp to...
Well, it needs a new decode.cpp and it looks like some of the opcodes were renumbered. I didn't have a chance to look at anything past that.
Here's a patch for the current production servers. I hope it is suitable for inclusion in CVS. I fixed up the logger code the best I could considering some items are not in the charProfileStruct...
I did that. The zip file I uploaded includes a new decode.cpp.
Ah, missed the Mandrake part. RPM just means RedHat to me. :)
Could just be an opcode numbering problem.
I suspect on Sony's side they're in an enum and nobody knows or cares what the actual value is. That would explain why they were all (well, mostly all,...
Prolly have to add the zone IDs for them. Look in zones.h
Getting the IDs is the fun part. :) I'd add a printf to dump it out when you zone. Then you just have to get in both zones and you're...
Most, if not all, the RPM files you needs are on the RedHat CDs you used to install. Look there. You can also go to goole and type in the name of the RPM you need.
See this: http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3671
Unzip this into the src directory.
make clean && make && make install
No guarantees, but it worked for me for 10 minutes or so and survived several zonings. Looks like a bunch of opcodes got...
Well, the raw exp value is still sent. According to the everquest.h in CVS the aaxp has always been sent in the charInfoStruct as a value from 0 to 15,000,000.
/*10513*/ uint32_t altexp; //...
Although all of this may be sequential in memory it isn't in the same order when it is sent from the server to the client. The raw exp value is sent when you zone and the client calculates the x/330...
I think user387 was saying guildID is at 146 and not 654 as previously reported.
I haven't had any luck tracking down the aaxp value. I have a few chars with varying levels of aaxp and I can't...
Cool, just need to find unspent aaxp points and the edits to other files can go away.
altexp is not right. I think it's at 3593 but that seems like a weird offset. Gotta get some more exp and...
newCorpseCode has been broken a while. It's intermittent enough that I've just been ignoring it. Of course, YMMV.
Sorry for the sketchy instructions. My logger.cpp and player.cpp files aren't the same as what's in CVS so I can't really provide a patch. I don't have any characters that are guilded or with AA...
If you have a firewall how would they detect a NIC behind it running in promiscuous mode?
These structs are working for me on live now. I had a mistake in the one I posted a couple of days ago that made it too big. This is the right size. I found where the aaxp was stored too now that...
You probably don't have libEQ.cpp. Try starting fresh in a new directory, do a checkout from CVS, and see if it works.