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    ShowEQ 6.1.7 for Live 10/20/21

    Announcing the release of ShowEQ version 6.1.7. This version is compatible with the October 20th release. Special thanks to Newby for the patch.




    cn187 (10/21/21)
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    - Updated...
  2. Thread: 10/20 patch

    by cn187
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    Re: 10/20 patch

    Thanks Newby!
  3. Re: Wont be able to update if a patch is posted until Friday or Sat night.

    No worries, I can take care of it for you.
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    Re: ShowEQ 6.1.6 for Live 09/15/21

    No worries!
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    ShowEQ 6.1.6 for Live 09/15/21

    Announcing the release of ShowEQ version 6.1.6. This version is compatible with the September 15th release. Special thanks to Newby for the patch.




    cn187 (09/17/21)
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  6. Thread: 9/15 patch

    by cn187
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    Re: 9/15 patch

    Thanks Newby.

    Xerces, that's a minor opcode that as far as I know is just there for logging purposes. If the warning annoys you, you can edit the opcode to ffff and showeq will ignore it. Or...
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    Re: Bug with zone filter loading

    Your 4-step process is the same thing I do for filters, so that looks fine to me. Though, if I'm not mistaken, the save/reload isn't strictly necessary if you just want the filters temporarily...
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    Re: Add zone point hover / tooltip to maps?

    By default, SEQ is only going to load the first map file for a given zone, so if the locations aren't in that first file, they won't show up.

    You have a few options:

    1) Manually load each...
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    Re: Can we get the forums fixed?

    Does it get better if you check "Remember Me" when you go to log in?

    I used to have this problem all the time, but I don't recall if that fixed it for me, or if I did something else on my side to...
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    Re: Bug with zone filter loading

    Did you start with the existing filter tarball, and if so, where did you unpack it - /usr/share/showeq/filters or /root/.showeq/filters? Or are you starting with empty/nonexistent filter files?
    ...
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    Re: Spawn time sort descending bug

    I hadn't found that specific issue, but there are a lot of sorting issues that I hope to fix. Thanks for reporting this!
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    ShowEQ 6.1.5 for Live 08/18/21

    Announcing the release of ShowEQ version 6.1.5. This version is compatible with the August 20th release. Special thanks to Newby for the patch.




    cn187 (08/20/21)
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    - Updated...
  13. Thread: 8/18 patch

    by cn187
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    Re: 8/18 patch

    Thanks Newby!
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    Re: Add zone point hover / tooltip to maps?

    Maybe? If the current struct is accurate, then it looks like it includes the zone ID. So it should be possible to do a lookup and display the info. Then it's a matter of figuring out how to best...
  15. Re: Buffer Overflow when running multiple accounts on same computer

    If you're getting the "!!!! EQPacketFragmentSequence::addFragment(): buffer overflow adding in new fragment" message, you can tweak your kernel network params to help mitigate this -...
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    Re: SEQ can't find traffic on another machine

    Unlike a hub, switches only pass traffic for the MAC address(es) associated with a given port. So since the new machine is on a different port than the main machine, only the new machine will...
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    ShowEQ 6.1.4 for Live 07/21/21

    Announcing the release of ShowEQ version 6.1.4. This version is compatible with the July 21st release. Special thanks to Newby for the patch.



    cn187 (07/23/21)
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    - Updated...
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    Re: /consider does not match level range in game

    I've found quite a few examples of this, mostly at lower levels, but a few at mid-levels as well. Thanks for the additional data point. If you find more, feel free to add them to this thread.
  19. Thread: 7/21 patch

    by cn187
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    Re: 7/21 patch

    Thanks Newby!
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    Re: Random players showing as *GM* in spawn list

    Sounds like the spawn struct changed slightly. Not enough to cause other issues, but enough that you're seeing this.
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    Re: Toggle offsets between live and test

    This has been on the wishlist for quite some time (from Zaphod's early TODO document), but as Newby said, it's a bit complicated.

    As for running multiple copies - I do this for testing purposes,...
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    Re: NPC walk paths display bug (w/ patch)

    Thanks Newby!
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    Re: Filters don't work due to names changing

    As far as I can tell from looking at the repo history, the moving of the article to the end has been happening since the beginning (the first SF.net commit from 2001 has it). And it looks like the...
  24. Re: Buff timers continue to count down in poknowledge, guildlobby, guildhall

    I haven't dug through the repo history, but based on the current code, I'm not sure this ever worked correctly.

    I've added it to the list of stuff to work on, though I'm not sure when I'll get to...
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    Re: tcpdump capture playback crashes showeq

    Based previous experiences, I'm guessing it's due to ipv6 traffic. ShowEQ can't handle ipv6 at all, and since it's filtered out during SEQ's capture, it's not normally an issue. But giving it a raw...
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