I'm glad I'm not the only having this issue, will give the QT fix a try tonight. Strange how it just started happening all of a sudden.
Type: Posts; User: Sodom
I'm glad I'm not the only having this issue, will give the QT fix a try tonight. Strange how it just started happening all of a sudden.
You must use different port numbers.
SEQ is scanning all data going through the hub, regardless of IP. In fact, you can send the data to any ip you like (although sending it to one of SOE's IPs is...
Seems this is a touchy subject, but I have a decoder menu and no option to configure the port underneath it. What should be listed in the decoder menu?
I have input key, load key, and key filename.
I'm curious about how far you check and how much you can ascertain. Obviously you don't want to go into too much detail though...
For example, let's say they put an extra function into one of the...
If they decide to go after SEQ or sniffer users, they won't be putting it into testgame anyway. Probably not into eqgame either if they can help it.
Hooking explorer is messy simply because the hook needs to be in place at the time of explorer being executed.
You can set it as a ShellExecuteHook but that leaves a blazing trail since it's got to...
The code needs to be part of the hook itself, there is no other way to do it. The easiest method of doing it is to fail when the offset has changed, there is no need for a crc check. So much work has...
Something to keep in mind is that there is a limit to how far VI will go to detect this. I think they've shown in the past that for the most part, they will lay some speed dumps down on the road...
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C'mon guys, its so simple maybe you need a refresher course! Its all ball barings nowadays! ...
Using the posted code, I'm generating the keyfile.dat file and reloading it as needed (read - after zoning) in SEQ.
For some reason, only some spawns are being decoded, maybe 5 to 10% of the total...