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  1. Thread: 10/20 patch

    by xerxes
    Replies
    4
    Views
    286

    Re: 10/20 patch

    Thank you! Appreciate it, as always!
  2. Thread: 9/15 patch

    by xerxes
    Replies
    5
    Views
    4,267

    Re: 9/15 patch

    Thank you!

    I am seeing these and didn't see them before:

    Warning: OP_ManaChange (0x10ca) (dataLen: 18) doesn't match: sizeof(manaDecrementStruct):20
    Warning: OP_ManaChange (0x10ca) (dataLen:...
  3. Replies
    4
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    2,170

    Re: Bug with zone filter loading

    Yeah, it's definitely odd behavior. The zoneName.xml in ~/.showeq/filters didn't even remotely resemble what I had in /usr. It had started as blank, and took my additions. At one point, I must have...
  4. Replies
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    1,774

    Re: Add zone point hover / tooltip to maps?

    Show Locations is enabled on the map, it just doesn't seem to have any location data in the map files. The most I've ever gotten is "Safe Point".
  5. Replies
    3
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    1,774

    Re: Spawn time sort descending bug

    Yes, in order to replicate it, you need to be playing a little before and after midnight your time. Technically, the app is doing what it should by the numerical nature. It just needs extra logic to...
  6. Replies
    4
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    2,170

    Re: Bug with zone filter loading

    I started with the existing tarball and it was extracted to "/usr/local/share/showeq/filters"

    I have been in a hurry sometimes while editing filters when tracking rare NPCs/placeholders. The...
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    2,307

    Can we get the forums fixed?

    It has me login again for every page load. This is the only forum that seems to do it. My guess is that there is some session cookie being saved on the server and whatever load balancing is being...
  8. Replies
    4
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    2,170

    Bug with zone filter loading

    When I am editing zone filters, depending on what I select in the Filters menu, sometimes it updates the filters in /usr/local/share/showeq/filters, and sometimes it creates a local copy in...
  9. Replies
    3
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    1,774

    Spawn time sort descending bug

    It appears that when the time rolls over to midnight (00:00, it will no longer sort correctly by the SpawnTime column in descending order. They go to the bottom of the list since 00 < 23.
  10. Replies
    3
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    1,774

    Add zone point hover / tooltip to maps?

    Is this possible, to have an indicator where each zoneline takes you, like the ingame map?
  11. Replies
    5
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    2,511

    Re: SEQ can't find traffic on another machine

    I got my NETGEAR 8-Port Gigabit Ethernet Plus Switch (GS108Ev3) from Amazon today. Can confirm it's working.
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    2,696

    Re: /consider does not match level range in game

    A level 54 shows yellow at 51, but shows red in SEQ. I think SEQ is still using the +3 levels = red
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    2,511

    Re: SEQ can't find traffic on another machine

    It looks like this switch is managed and supports port mirroring. This may fix my problem!

    https://www.amazon.com/NETGEAR-Gigabit-Lifetime-Protection-GS108Ev3/dp/B00M1C0186
  14. Replies
    5
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    2,511

    Re: SEQ can't find traffic on another machine

    Thanks, that's what I thought. Then I was reading something that said all NICs can be put into promisc mode these days to allow them to read any traffic going across the network.
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    5
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    2,511

    SEQ can't find traffic on another machine

    Hello,

    On my main computer, I am playing EQ and have SEQ running in a VM. It works fine.

    I've recently added another machine on the same switch. Both the main computer's NIC is in promisc mode,...
  16. Replies
    5
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    2,696

    /consider does not match level range in game

    At level 48, a level 42 shows light blue. However, SEQ shows it as dark blue in the list. It seems the consider level range needs tweaked a bit.
  17. Thread: 7/21 patch

    by xerxes
    Replies
    7
    Views
    3,383

    Re: 7/21 patch

    Thank you!
  18. Replies
    6
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    2,643

    Re: Toggle offsets between live and test

    My bad. I meant to post it here, but I suppose offsets are for the exe. I think I meant opcodes.
  19. Replies
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    3,014

    Re: Filters don't work due to names changing

    Fair enough. To be fair, I'm playing in classic zones and nothing past PoP, so it might just be the legacy filters that have the issue.
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    1,233

    Random players showing as *GM* in spawn list

    What is happening to determine a player is a *GM*?

    Sometimes, they show up that way when I login. Other times, they don't.

    I had a friend show up that way and I know for a fact that his...
  21. Replies
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    2,643

    Toggle offsets between live and test

    Is there a way to easily do this without a recompile? Is SEQ smart enough, or can be smart enough, to decide which set of offsets to use?
  22. Replies
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    3,014

    Re: Filters don't work due to names changing

    If the display is truly a SEQ thing and not how the spawn names come from the game, it seems that SEQ should be using the real names, and not the SEQ display name. This seems like a bug that someone...
  23. Replies
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    3,014

    Filters don't work due to names changing

    Hello,

    I noticed most of the filters that Blue has in his sig do not work. At some point, the mobs with "a", "an, "the", etc., in their name was moved to the back of the npc name.

    Example...
  24. Re: Buff timers continue to count down in poknowledge, guildlobby, guildhall

    Additionally, the buff timers seem to be inaccurate for some. Example. I used a Bottle of Adventure III. In game, it shows I have 3h 36m. SEQ shows 5h 36m.
  25. Buff timers continue to count down in poknowledge, guildlobby, guildhall

    Buff timers should be frozen in these zones.
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