Yea... did that.. no lines. I get names, but no actual map lines. Also.. it kinda brings up the question.. what are the _2 and _3 for? ;)
R
Type: Posts; User: Resiliant
Yea... did that.. no lines. I get names, but no actual map lines. Also.. it kinda brings up the question.. what are the _2 and _3 for? ;)
R
Just one thing is missing IMO from the current VERY EXCELLENT version...
Spawn timers.
It was VERY helpful to have the system watch for death/respawn events at each spawn point, and flash that...
Quick question...
I go into Gunthak and Nadox once a week or so, and so far I have not been able to locate the correct and/or proper maps. The LoY ones I've downloaded and used simply don't work....
CMB
Right now the speed lines are drawn based upon a base size of 200. In small zones such as the Nexus, and PoK, and others, this results in apparently HUGE velocity vectors being drawn. I've...
Ya at least the disps are different.
CMB,
I tried doing this, and got it ALL screwed up because I'm not clear on how you populate the listbox at the end. What I'm trying to do is to add a column to the table for 'Dist' which is...
Ahh!
Gotcha.
Listen, I've been looking at adding the OptionBox filter, but I'm a little worried about screwing up your panel organization. If you can simply create the object in the right...
Loaded 1.10/1.8 and it's looking good for me!
I LOVE THE TOOL TIPS!~ Good Work CMB
Here's the Graphic look and feel that *I* personally prefer... from MabCon.cs...
... These Pens
private...
Oki Doke.
I think I'm going to try to re-define Form1 with the panels re-arranged a bit, and try to keep it in a state that it is editible by the IDE...
The ListBox selector helps a LOT as...
CMB
First, an observation:
You might want to set the Project Properties / Working Directory to something other than .../Administrator/Desktop/myseq before you send the source out... tends to...
Elmo,
Whether its 'right' or not is not the point. Whether or not there are what you call 'Vanilla' users out there is also not the point. What SoE may concieve of as 'proper' or 'correct' is...
CB,
I've experimented with player identification, and continue to do so, not sure exactly what looks best... jury still out on that one.
HOWEVER
One thing that is extremely useful, and would...
Elmo,
No.. your missing my point. We make this mistake a lot, and it was one of the reasons we used to get into a very 'hot' debate in the SEQ forums. Let's try to look at this from a...
I completely agree with what has been said above.
Here's another point to consider... There's a threshold involved here. As long as a 'significant', but relatively small percentage of SoE's...
I can't say enough good about the attitudes present in this thread. We're all working together to make this a better app, and its looking really nice.
Lets make documentation. We should divvy up...
OK... let's see.. what's next...
How about... a slight modification to the spawn sprite for player characters? You know... it's been so long since I used SEQ I have completely forgot how SEQ...
Just an observation (and a compliment).. not a request at all :)
This software totally ROCKS as regards speed of mob position update.
I'm not sure why exactly, whether it was due to Linux...
Hereis My ken on this issue LC...
If SoE were to implement such a detection scheme, they would be so overwhelmed by false positives that it would make it virtually impossible to tell the MySEQ...
Ok.. here goes :)
The zip file is attached. I prefixed any changes to the code with a '\\~~' comment line to make it obvious where changes were made.
The code basically works, except...
CMB,
I've completed the clickie-Hand transformation feature. (Well.. it does a couple bizzare things that I think are related to your code.. but it mostly works great :) )
What's the best way...
Actually not CB...
You need to record the mouse down event so you have the starting point for the drag, and set a relocation semaphore. Otherwise you have to do some kinda kinky polling of the...
Yea... Use the MouseDown and MousUp to change the cursor type, and then MouseMove.. relative to the MouseDown location to determine the new origin.
If i was doing it in VB or in C it would be...
Yippee!
I get to make the first dev post!!@!
OK..
I'm actually learning C#.. so this may take a while, but I'm currently workin on the 'hand' shifter. Got the right place I think, and got...
WOOTERS!!
(I feel like I just killed some nifty mob :P)
I can hardly wait to make a post in the dev section! :)
R
ohh. and GRATS CMB :)
Na...
Its Cavemanbob's 'Cool Cave' :)
R