That solved it. I did have it in its own directory and had wiped the previous one. I think using your switches is what did it. Sorry for making you answer something that had been answered but Im...
Type: Posts; User: erice2
That solved it. I did have it in its own directory and had wiped the previous one. I think using your switches is what did it. Sorry for making you answer something that had been answered but Im...
I know how to compile it from scratch but I can't get into the file. I guess I don't know what a .bz2 file is? Can someone help? I have tried tar with just -xf and also tar with -x --gunzip -f but...
This worked without crashing all night last night. Good job.
This is perfect. Thank you.
I also use camera angle but that will be pretty easy to find now.
thanks again.
Has anyone worked out the new in-memory mob structure? Im working on it now but if someone already has it...
Maybe one of the other two in-process projects have it. Anyone know?
Your new here so Ill tell you that seq is currently broken. Check the announcement forum periodicly to see when it is fixed. If it breaks again at some patch after that, go back to checking the...
Back when seq was working I went grinding there often. ALL the sun revs are 55, no exceptions.
I have a friend that uses a memory hack to get seq functionality. His tool displays maps and mobs on top of the EQ screen by reading EQ memory and drawing to some layer of the video buffer(or...
I read the Install.newbies and see where I went wrong.
You might edit the original post to make it even easier.
I would add (in the appropriet(sp) spot)
edit the file...
I have the exact same problem as zeroman(above, read his post for a description of my problem). I have done all that is suggested to fix it though with no luck.
Qt 3.1.1 compiled and installed no...
I also have that problem Scotty. The one where the map auto-sizes real small because of a character way off the map. I forgot to mention it.
Ill try using spawn list. See if that helps my list...
Excellent, thanks for the reply. Ill play with it.
QT 2.3.2 (thats the correct one, right?)
Saving settings doesnt' help. I always have to click the drop down to make it refresh.
Viewing maps of places like Hate and Sshesra temple is close to impossible because of all the levels on top of eachother. Is there a way to eliminate all the lines except the level you are on?
I have what seems to be a unique problem. It has been this way ever since I compiled and installed 4.3.3(weeks ago). Seq decodes and works fine with the following problems. All maps have a random...
nm, I figured it out. I had to install VB 6.0 to get the design time licenses.
hmmm, this is the wrong place to come looking for help but I thought maybe someone would know whats up before I figure it out. I have not developed in VB since VS 6.0 but I wanted to give this a go....
Is the source now contained in the origianal link (rar file) or is it still pending? I am very interested to see the source but don't have a rar extracter and it wanted $30 to get one.
Thanks fryfrog. Using the map names to get the short zone name was too obvious. Thats why I missed it. :D
I am looking for a way to tell the short zone name in seq. As far as I can tell, only the long zone name displays on the map, but filter file names have to use the short name. Alternatly, if...
OK, got it. Looks like a just need to do a [save preferences] and my settings will be persistent. Thanks for pointing me in the right direction without the deserved RTFM. hehe
Ever since I patched about a week ago, showeq is not picking up many settings from the showeq.conf file. Here is a list of settings it is not picking up that is used to.
Show compass
Select on...
Im a Sins user and have never tried SEQ. Sins doesn't do everything I would like it to for alert mobs and I was going to program it all in. But before I do that I thought I would check to see if...