I am running on a 300mhz p1 with 128mb of ram and do not have this problem.
ST.
Type: Posts; User: SeqTester
I am running on a 300mhz p1 with 128mb of ram and do not have this problem.
ST.
Also... FYI CVS seems a little better. I CVSd this morning and got 4.3.13 and even teh extra file you added later.
Nice job Zaphod
/cheer
Also I love how the buffs are loaded at zone so you...
Hmm.. you sure you actually have the maps there?
This works great for me and did not work for a friend. Ended up his maps where named taka.map instead of Takaa.map.
I realize that. What I was thinking was more look for _262 or any _NN and ignore it while loading the map. I do not know of any valid zones that have _ then a number after it so should not mess...
I am not really a programmer, but isn't there a way to filter out the _NNN after the zone name?
All mine work in HoH.. thats all I have be hunting and GF is in LDoN so no "Spawns" there to test with.
I have seen this a few times long ago.
I found the best way to fix it is to delete the spawn points.... either all of them or the one giving you troubles... let 3 respawn in that spot to reset it.
Maybe submit them as a patch?
From this thread.
http://seq.sourceforge.net/forums/showthread.php?s=&threadid=3997&highlight=black+map+change
there is another post talking about it... try searching for "Black lines map" or something like that.
I may be wong I dont even use MySEQ but I remember seeing a post about this already a few times.
I think the lines are black so will not show withought changing your background color, or edit each...
This is what happens when you get unknown spawns. I would say it is the same issue as that but you most likely don't have "Show Unknown Spawns" turned on.
Stay at player select screen untill you see "Guildfile loaded" or something like that.
4.3.10 is in CVS now. It Decodes and everything.
The only issue is the CONs for 57-59 I think it is. Worked fine for me at 65 and GFs 58 char had problems where Blues showed green and other...
I also downloaded and put the file where I wanted in KDE then right clicked and [Extract here...] and everything worked fine.
That works for me. I am going to keep with 4.3.9 with this little hack in player.cpp and wait for 4.3.11 or later.
Tested PoP Zones with a 65 and 58 char and mobs showed up as proper con.
I...
I am getting the same thing with the latest tarball. I am going to try the 4.3.9 with just this change.
else if (level() < 66) //61 - 65
{
greenRange = -21;
cyanRange = -16;
...
Nice job, good to have you back.
I saw that when I got home. Ohh well at least I figured it out. I liek to do things on my own now and then, I was just hoping that I would do it before someone else.
Maybe next time.
ST
...
I changed this....
else if (level() < 61)
{ // 57 - 60
greenRange = -21;
cyanRange = -16;
}
else if (level() == 61) //61+
{
greenRange = -19;
Looks like player.cpp, I have to leave for a reception but I going to change it for 65 and test, then if this works I will make changes for 61-64 and post a .diff tonight or early in morning tomorrow.
I have been using search (Only found fix for MSEQ) and paging through src files and have not found this either.
So here I am...
does anyone know what file this should be in? I figured mapp.cpp...
Doh... I missread his post. Sorry.
Very nice BA. Good work.
You need to post a Diff into the Patch section.