[File Info]
Patchdate=10/03/2011
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xb8907c
ZoneInfoAddr=0xb59608
SpawnHeaderAddr=0xb7bd8c
Type: Posts; User: scottie
[File Info]
Patchdate=10/03/2011
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xb8907c
ZoneInfoAddr=0xb59608
SpawnHeaderAddr=0xb7bd8c
Yes, they re-enabled the network optimization code that only sends spawn info for your immediate area.
[File Info]
Patchdate=09/30/2011
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xb882fc
ZoneInfoAddr=0xb59608
SpawnHeaderAddr=0xb7ad8c
Try these. level, race, class, primary and offhand offset moved. May be some others as well but this should get you skittles at least.
[File Info]
Patchdate=09/28/2011
[Port]
port=5555
...
I'm using them and they're working fine for the features I posted that they work for.
[File Info]
Patchdate=11/10/2010
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xafdb78
ZoneInfoAddr=0xafdb78
SpawnHeaderAddr=0xaf9430
[File Info]
Patchdate=2/10/2010
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0xb0d5f0
ZoneInfoAddr=0xa94840
SpawnHeaderAddr=0xa903f8
No luck with ground spawns since patch. I haven't been able to locate a valid offset for them.
Necro23: I think you need to get out and get some sunlight more often if you're dreaming of seq. :D
Devs: Nice job. While I don't use seq any more because I only wanted maps anyway and now...
Jeeves:
1) I did NOT ask you for help. I simply posted a potential bug in case it wasn't known yet because I was unable to find mention of it when searching.
2) I DID thoroughly read the...
Thanks quackrabbit. I actually got a CVS update last night that seems to have fixed it.
fyi for all you sarcastic ones: Please point out where I was asking for any help or requesting that...
That first link you provide has NOTHING to do with my post. It's about drops not showing up on the map at all. My post is about drops not going away. Absolutely nothing to do with each other as far...
Yes, I used the search and didn't find anything about it relative to recent patches...
Just and fyi that drops are not being removed from the map when picked up in the game. I don't know if this...
That chart is pretty wrong. Back when SoE still sent actual values, I logged it as something like:
-3000 to -701 Scowling
-700 to -501 Threatening
-500 to -301 Dubious
-300 to -101...
He said "gave".
I think the point is the 1 mana per int pre-velious (think it was closer to luclin actually) was a myth. it WAS really 0 mana per int post-200. Then it went to zero mana (not 1...
Doesn't work like that. I won't go into detail about how it does work because it's been covered a number of times.
The only way this would help is if seq intercepted that packet and replaced it....
The fact that SoE has not yet blocked MacroQuest from being able to do what it does with memory is a fairly decent indication that they don't want to allocate the necessary resources and/or...
Just as a bit of an aside. If you were to use the idea of something "innocent" constantly running in the background, you could write a tftp frontend so it appears that you're just running a little...
I may be missing something, but since this code is injected into eqgame.exe's memory space, why couldn't SoE just scrub their own memory for either 1) unused or "corrupted" memory, or 2) a footprint...