More working, hidden flag is not, but I don't have time to hunt it down atm.
Type: Posts; User: cavemanbob
More working, hidden flag is not, but I don't have time to hunt it down atm.
[File Info]
PatchDate=11/15/2023
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x140c0b584
SpawnHeaderAddr=0x140c04270
CharInfo=0x140c041c0
May not be perfect as I haven't dug these out in quite some time, but working from my testing.
[File Info]
PatchDate=11/15/2023
[Port]
port=5555
[Memory Offsets]
ZoneAddr=0x140c0b584
SpawnHeaderAddr=0x140c04270
CharInfo=0x140c041c0
Eh? If the server is using too much CPU time because the refresh is set to fast slow it down on the client, it's going to have an identical effect as setting a delay in the server.
The server should have nothing to do with the refresh rate, the client requests packets when it needs them. The server does not send packets on a set frequency and it should not ever do so.
Exactly what maor change are you making to the server to warrant a 2.0 release? Unless it's a major overhaul adding many new features, just do a 1.10. Even if there are major changes, do a 1.10 to...
It is possible to use the Visual Studo 6 to compile both segments, but you will require the .NET runtime installed anyway using custom build settings. I do have a project to do so, but it's...
The source + exe are now available here as well:
http://alteria.sf.net/myseq-1.14.zip
http://alteria.sf.net/myseqserver-1.9b.zip
http://alteria.sf.net/seq-maps.zip
Good job slartibartfast.
Good job.
I suppose it's possible and have never heard of it, but I despise automation features so I assure you I have not and will not implement it, but you're welcome to.
I would guess this is due to the new mob types in LDON as someone suggested before. They need to be added to the body type array.
This is something I've started doing a while ago, but got sidetracked before I finished. I hope to get it done at some point, but I don't know when exactly.
That's interesting, I guess both the red X and the overflows are caused at least some of the time by the ground spawns, maybe I can finally track this bug down.
That's odd, I suppose it could be caused by drawing the little X's. I still don't fully understand why this exception gets thrown in the first place, but I think it's due to drawing them too far off...
Do these offsets fix the red dot for anyone else? If so the grounditem SpawnIDOffset is incorrect in the earlier posted offsets.
I can't really fix or diagnose anything major until I get access to my PC again, but I'll have a look through for things that could cause overflow errors. Has anyone having these troubles tried the...
Here they are, I haven't tested them myself, but they should work. Make sure that you copy the structure offset stuff if you cut and paste them, there were structure changes this time.
[Memory...
Well done, I still can't test them myself, but I'll post them in news anyway. Don't worry about hte XP and AAXP offsets, they aren't being used quite yet. The char information structure that...
I will update the maps this weekend, being one of the few things I can do on my craptastic laptop and having finally got my internet going. Though I must say I picked a bad time to travel to Toronto...
These are the feature's I've wanted to do for a long time, but haven't had a chance to due to time and cash reasons. I'm going to add another person for source additions if I can can contact ratt at...
Like the title says whoever posted the last modified MySEQ version that I never added to CVS please PM me.
I usually just grab most of them from the macroquest boards if someone doesn't post them here first. The zone offset I find by dumping the EQ memory space then searching for the zone name.
Here they are, zip attached as well. I haven't tested them myself, but they look ok.
[Memory Offsets]
ZoneAddr=7630056
CharAddr=7256376
SpawnHeaderAddr=7256320
TargetAddr=7256388...
Thanks, I'll post them in news.