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  1. Replies
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    Eh? If the server is using too much CPU time...

    Eh? If the server is using too much CPU time because the refresh is set to fast slow it down on the client, it's going to have an identical effect as setting a delay in the server.
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    The server should have nothing to do with the...

    The server should have nothing to do with the refresh rate, the client requests packets when it needs them. The server does not send packets on a set frequency and it should not ever do so.
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    Exactly what maor change are you making to the...

    Exactly what maor change are you making to the server to warrant a 2.0 release? Unless it's a major overhaul adding many new features, just do a 1.10. Even if there are major changes, do a 1.10 to...
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    It is possible to use the Visual Studo 6 to...

    It is possible to use the Visual Studo 6 to compile both segments, but you will require the .NET runtime installed anyway using custom build settings. I do have a project to do so, but it's...
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    The source + exe are now available here as well:...

    The source + exe are now available here as well:

    http://alteria.sf.net/myseq-1.14.zip
    http://alteria.sf.net/myseqserver-1.9b.zip
    http://alteria.sf.net/seq-maps.zip

    Good job slartibartfast.
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    Good job.

    Good job.
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    I suppose it's possible and have never heard of...

    I suppose it's possible and have never heard of it, but I despise automation features so I assure you I have not and will not implement it, but you're welcome to.
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    I would guess this is due to the new mob types in...

    I would guess this is due to the new mob types in LDON as someone suggested before. They need to be added to the body type array.
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    This is something I've started doing a while ago,...

    This is something I've started doing a while ago, but got sidetracked before I finished. I hope to get it done at some point, but I don't know when exactly.
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    That's interesting, I guess both the red X and...

    That's interesting, I guess both the red X and the overflows are caused at least some of the time by the ground spawns, maybe I can finally track this bug down.
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    That's odd, I suppose it could be caused by...

    That's odd, I suppose it could be caused by drawing the little X's. I still don't fully understand why this exception gets thrown in the first place, but I think it's due to drawing them too far off...
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    Do these offsets fix the red dot for anyone else?...

    Do these offsets fix the red dot for anyone else? If so the grounditem SpawnIDOffset is incorrect in the earlier posted offsets.
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    I can't really fix or diagnose anything major...

    I can't really fix or diagnose anything major until I get access to my PC again, but I'll have a look through for things that could cause overflow errors. Has anyone having these troubles tried the...
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    8/26/03 Offsets

    Here they are, I haven't tested them myself, but they should work. Make sure that you copy the structure offset stuff if you cut and paste them, there were structure changes this time.

    [Memory...
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    Well done, I still can't test them myself, but...

    Well done, I still can't test them myself, but I'll post them in news anyway. Don't worry about hte XP and AAXP offsets, they aren't being used quite yet. The char information structure that...
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    I will update the maps this weekend, being one of...

    I will update the maps this weekend, being one of the few things I can do on my craptastic laptop and having finally got my internet going. Though I must say I picked a bad time to travel to Toronto...
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    These are the feature's I've wanted to do for a...

    These are the feature's I've wanted to do for a long time, but haven't had a chance to due to time and cash reasons. I'm going to add another person for source additions if I can can contact ratt at...
  18. Whoever posted the last modified version PM me ASAP

    Like the title says whoever posted the last modified MySEQ version that I never added to CVS please PM me.
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    I usually just grab most of them from the...

    I usually just grab most of them from the macroquest boards if someone doesn't post them here first. The zone offset I find by dumping the EQ memory space then searching for the zone name.
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    8/8/03 Offsets

    Here they are, zip attached as well. I haven't tested them myself, but they look ok.

    [Memory Offsets]
    ZoneAddr=7630056
    CharAddr=7256376
    SpawnHeaderAddr=7256320
    TargetAddr=7256388...
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    Thanks, I'll post them in news.

    Thanks, I'll post them in news.
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    It's stored with the rest of the player data,...

    It's stored with the rest of the player data, AFAIK the macroquest board has a fairly complete mapping of the structure. I'm preparing for a move now, so I don't have time to deal with much myseq...
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    It works with part of the name AFAIK on the 1.13...

    It works with part of the name AFAIK on the 1.13 unmodified version, anything else will probably work, though I'm not entirely sure. There's some good contributed code that I want to get integrated...
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    Sometimes the yew leaves appear under the world...

    Sometimes the yew leaves appear under the world or in trees though so they might not be where the x is sometimes as well.
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    Post it here, I'll add the changes into CVS this...

    Post it here, I'll add the changes into CVS this weekend if I have time.
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