I wish there was a bigger hole for me to crawl into...
So, apparently through my travels, the checkbox for "Filter Map Lines" became unchecked.
Sorry for dragging you to this, yeah, i'mma see...
Type: Posts; User: GuardianX
I wish there was a bigger hole for me to crawl into...
So, apparently through my travels, the checkbox for "Filter Map Lines" became unchecked.
Sorry for dragging you to this, yeah, i'mma see...
Oops, just saw I put this under Seq General, not MySEQ. My bad.
Okay, I wasn't even aware that was an option within MySEQ.
If it's only in SEQ then yeah...currently only doing MySEQ due to hardware limitations.
Are you talking about in-game or in SEQ?
Height Filters work 100% in-game for me, the issue is only within SEQ. I assume it was / is a difference in how SEQ reads map files vs in-game.
@cn187...
I swear a while back, you could height filter the mobs AND the map lines.
Did something change or did I screw my set-up?
If it's me, anyone know how to fix this?
Anyone else having an issue with this patch messing with height filters and map-lines?
I swear I didn't change a thing and suddenly NPC's react to height filter changes but the map remains.
http://www.showeq.net/forums/showthread.php?7446-ShowEQ-6-Beta-Test&p=50737&viewfull=1#post50737
Was a decent post detailing how to get it to run in windows using Docker.
100% not a run and...
First off, thanks a ton for turning me onto Docker, never messed with it before now!
Question though, I'm running Docker on the same machine that I am playing on and am still not seeing any...