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Type: Posts; User: waldi

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  1. Replies
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    i know there are tons of skeptics and paranoid...

    i know there are tons of skeptics and paranoid folks on these boards, but i will actually place my opinion here to support Sony. I have it on very good authority that they are not collecting any...
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    its broken in that (on mine at least) it doesn't...

    its broken in that (on mine at least) it doesn't segfault, but it displays nothing (no map, no spawns, no "player directional display", etc.) Its like it doesn't even recognize there are packets on...
  3. Thread: ZEM list

    by waldi
    Replies
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    15,993

    ZEM list

    Hi

    Thought i'd post this since there's most likely interest...

    The data comes from the CLIENT SIDE using a home-brewed memory sniffer. There are no guarantees that this data is correct, either...
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    fwiw... I'm obviously getting this behaviour as...

    fwiw... I'm obviously getting this behaviour as well, but here's my observation for those who may be able to make sense of it-

    It doesn't seem to have anything to do with quantity of inventory......
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    Any known issues with Test server?

    I am getting segmentation fault as soon as i zone... but it is on Test. Just wondering if i should hang tight until any oddities on Test filter down to the Live servers, or if i should start doing...
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    Do this inside Visual Studio- ...

    Do this inside Visual Studio-

    Projects/Settings
    C/CPP tab
    drop down "Category" to Precompiled Headers
    Select "Not using Precompiled Headers"
  7. Thread: My program

    by waldi
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    14,153

    Re: My program

    Because i am SOOO anal-retentive...

    this is not a rant or meant to show ANY disrespect... i truely appreciate forums such as these...

    the code snippet above from KaL's post HAPPENS to function...
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    Just adding my thanks!

    Just adding my thanks!
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    XXX removed before it was processed

    or something very similar to that...

    I am still getting segmentation faults on this. I did search the forums and found a few topics regarding this, but many were old and didn't seem to contain...
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    Damn you're good. that was it. I had an old...

    Damn you're good.

    that was it. I had an old "cvsget" script lying around. I used it assuming it was (still) correct.

    Thank you!
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    libEQ.a and main.cpp

    I'm having troubles with getting libEQ.a to work, and this is the weird part-

    I looked in the main.cpp source file for the error message i was seeing ("Disabling decoder due to showeq.conf...
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    OK, after reading what i wrote 2 posts up, i...

    OK, after reading what i wrote 2 posts up, i decided to go on a "search" mission, and found that the running program was trying to access the QT in the "/usr/lib/qt2" directory. I didn't make this...
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    I am unfortunately having exactly the same...

    I am unfortunately having exactly the same problem, right to the letter of the "relocation error" that 's being returned. Can anyone shed any more light on the subject?

    From experience, my guess...
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