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  1. Thread: 12/12/12 Changes

    by Newby
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    78
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    74,504

    Re: 12/12/12 Changes

    In everquest.h, struct spawnStruct, under the posData union, the following works to get initial spawn locations in their correct spots:

    signed padding0000:12; //...
  2. Thread: 12/12/12 Changes

    by Newby
    Replies
    78
    Views
    74,504

    Re: 12/12/12 Changes

    OP_MobUpdate is 6b5a. That'll get skittles in the correct spots, if they move. Initial spawn locations are messed up, though. The problem is in spawnStruct. Lengths are correct, they've moved...
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