In everquest.h, struct spawnStruct, under the posData union, the following works to get initial spawn locations in their correct spots:
signed padding0000:12; //...
Type: Posts; User: Newby
In everquest.h, struct spawnStruct, under the posData union, the following works to get initial spawn locations in their correct spots:
signed padding0000:12; //...
OP_MobUpdate is 6b5a. That'll get skittles in the correct spots, if they move. Initial spawn locations are messed up, though. The problem is in spawnStruct. Lengths are correct, they've moved...