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Type: Posts; User: iluvseq

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  1. Replies
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    Re: New Repository with minor enhancements.

    Only if it's replaced with some other notification option. I use it with an email -> SMS gateway to get alerts on my phone when mobs spawn that I'm camping.

    If it was replaced with a REST API...
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    Re: Opcodes for 7/19 patch?

    No, sorry. MySEQ reads the EQ client memory space, using the memory offsets. ShowEQ decodes EQ network packets, using opcodes and packet structures. So while the results are similar, the two tools...
  3. Thread: 10/19 patch

    by iluvseq
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    11,022

    Re: 10/19 patch

    pulled from SVN and did a make clean... works fine now, thank you!
  4. Thread: 10/19 patch

    by iluvseq
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    Re: 10/19 patch

    Applied to .41 and it doesn't appear to work at all.
  5. Thread: Guild info

    by iluvseq
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    19,025

    Guild info

    It appears as though the guild related functionality (showing guild tags for players, showing the guild list) is broken in the current release.

    Anyone have a patch or notes on how to fix?
  6. Re: MySEQ inconsistantly showing spawn points /timers on map

    Update: it has nothing to do with instancing. Also, spawn timers are showing up for mobs in other camps, but not for mobs near my characters. Currently experiencing it in Paw, but have noticed in a...
  7. Re: MySEQ inconsistantly showing spawn points /timers on map

    This seems related to instancing, as I believe it works fine in the base instance of a zone, but seems to have issues when in an instance of the zone.
  8. Re: MySEQ inconsistantly showing spawn points /timers on map

    Addendum: the "Spawn timer list" works just fine, however. It's the display on the map which doesn't work reliably.
  9. MySEQ inconsistantly showing spawn points /timers on map

    Sometimes this works perfectly, and other times, for some reason, MySEQ won't show spawn points / timers on the map. It appears to be random, but worse in some zones than others. UGuk for example...
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    Re: EQ Crashing if MySEQ loaded?

    I haven't had any issues with EQ crashing, but sometimes the myseq server gets 'hung' or doesn't detect EQ till I restart the server.
  11. Re: Looking for ShowEQ update for Project 1999 after v33 6/25 patch

    Thank you very much for the hard work on this. Still a few issues however. Corpses show up as the wrong thing (blue + instead of yellow squares) and session tracking doesn't work. Does anyone have...
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    Re: Offsets: Nov 9th patch

    What is this the output of? The offset finder? It isn't working right now...
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    Re: help cant get it to work ..??

    Have to update the server too
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    Offsets: Nov 9th patch

    [File Info]
    Patchdate=11/8/2012

    [Port]
    port=5555

    [Memory Offsets]
    ZoneAddr=0xd4dcb4
    SpawnHeaderAddr=0xdd20e8
    CharInfo=0xd40740
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    Re: November 7th patch

    I always just use IDA to figure out the offsets every patch anyway :)
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    Re: November 7th patch

    nice, thank you!
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    Re: November 7th patch

    The good news is that processes without ASLR enabled return 0x400000 as their baseaddress, so the same code works either way. (IDA offset - 0x400000 + 0x400000 == IDA offset) so you don't need to...
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    Re: November 7th patch

    Windows XP was the first Windows with some support for ASLR, but it's not enabled by default. Windows Vista and up have it enabled by default, as long as the application is linked with the ASLR...
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    Re: November 7th patch

    Was the info I posted helpful?
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    Re: November 7th patch

    The code I posted doesn't help get offsets. It was for Razzle to show how he could figure out the process base address, which is now a component in accessing the EQ memory. The old way was 'open...
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    Re: November 7th patch

    Ok, this little commandline tool gets the base address for all running eqgame.exe processes. You should be able to easily pull in the bits that would be needed for MySEQ to obtain the info as well. ...
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    Re: November 7th patch

    They use ASLR now for eqgame.exe so now we have to take the offsets from IDA or whatever and subtract 0x400000 from them. Then, we have to obtain the modulebase for the currently running eqgame.exe...
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    Re: November 7th patch

    These don't get MySEQ working, but here are the new primary offsets:



    [Memory Offsets]
    ZoneAddr=0xd51cd4
    SpawnHeaderAddr=0xdd6108
    CharInfo=0xd44760
    TargetAddr=0xd44778
    ItemsAddr=0xd412c8
  24. Re: Configurable data types in MySEQ to allow use with old clients

    Here are the correct offsets for eqmac (fixes ground spawn)



    [File Info]
    PatchDate=EQMac

    [Port]
    port=5555
  25. Re: Configurable data types in MySEQ to allow use with old clients

    Bah, so I just spent all this time decoding eqmac offsets for nothing! haha Had no idea it was already done.
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