Sounds good to me.
Edit: The above correction fixed showeq as of 25 May 2011. I've updated my src tarball and you can download it here:...
Type: Posts; User: Kalastrom
Sounds good to me.
Edit: The above correction fixed showeq as of 25 May 2011. I've updated my src tarball and you can download it here:...
Not me, but I'll probably fix it. lol
A tarball was made and sent to BlueAdept, not sure if he's posted it yet or not.
Okay, I just noticed I was wrong about a particular opcode. OP_HPUpdate is actually 0x6967, 0x2370 is the endurance opcode, and 0x0ff4 is definitely the mana opcode for player regen. 2370 and 0ff4...
Oh. Okay, so everything is working properly then apart from the 'special' chat channels which I've never seen decoded.
Nothing yet, both issues just make no sense (only the doors issue isn't that important, just irritating on a small level).
Interesting... I'm not getting any segfaults, but I do see the door things and other odd objects being listed in the spawnlist. I'm working on those entries now as I'm rather bored. lol
Edit 1: ...
Yah, I haven't found a good map for misty thicket yet. I should pull the one from the client since mapfiend's is out of date.
Okay, anybody else noticed spawn points being loaded for a zone that are not correct? For example, I just had spawn points in Sol B, show up on the map when I zoned into Sol A. And this is after I...
I have no idea on that one as I'm on a progression server.
Another update, sorry for the delay but I was dealing with RL things. OP_GroundSpawn is definitely 0x442A, OP_ClickObject is definitely 0x4194, OP_HPUpdate is definitely 0x2370, and OP_InspectAnswer...
Are you sure you're running the latest tarball and made the changes in http://www.showeq.net/forums/showthread.php?6506-Test-Server-Updates before adding in these changes?
Nice timing. OP_NpcMoveUpdate is definitely 38E0. Packet changed as well, following code fixes it.
in spawnshell.cpp, function void SpawnShell::npcMoveUpdate(const uint8_t* data, size_t len, uint8_t...
Get some sleep then, I'm getting more than a little annoyed that I can't find the npc movement opcode.
EDIT: Also, uncommenting the GroupUpdate opcode brought crashes back to mine, so it is...
Ah HA! OP_TargetMouse has been changed (duh), it's opcode is now 5F5E.
I'm not sure what that opcode is, but I'm going to tinker a bit with it since I was looking for a movement update code earlier and couldn't find it. maybe that's the one. EDIT: Nope, that wasn't it....
The zoning code appears to be okay. when I zone into Neriak (for example) from Nek (a zone where I don't crash), the zone loads, map is drawn, NPCs are placed and then it immediately crashes right...
Sorry, braindead. I thought I hadn't included the GuildMOTD in the original post. Been staring at this stuff for too long today possibly. lol
I spent many hours looking at the code and the packets being dumped. I've got a most likely fix for OP_InspectAnswer as well. The opcode 2370 is actually OP_GuildMOTD now (I'm pretty sure), but I...
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From what I've managed to figure out so far, some opcodes have changed as have some structures. I've managed to fix a very small number so far, one of which is technically...