Changing the port the server and client communicate on should have absolutely no bearing on "lag".
Type: Posts; User: jag111
Changing the port the server and client communicate on should have absolutely no bearing on "lag".
The SEQ filter files aren't exactly the same format unless you mean they're both text files.
They may look similar for most zones, but they're not. I would explain, but it's easier just to post...
What OS are you running? Any service packs? Any major modifications of the core OS like those programs that try and rip out IE? And evil online software that tries to take over your IP stack like...
I fixed the 2 problems I could find with the File - Open Map feature. Though, I think MYSEQ2 already did as well.
The problem with not loading the *.txt maps was just some missing curly brackets....
Bah, what I've done so far since 15 has been the easy stuff. The LogLib I grabbed from another one of my projects. Once I'm able to re-code the View filters I had back in 14.2 without causing the...
Off the top of my head, I'd say do something like pull the object out of the hashtable, update it, and throw it back in.
More features and fixes
So here is a zip of the changes I've made since 15.3. Summary follows:
http://www.dvolve.net/EQ/MySEQ/myseq_changes_jag111_1.15.3.zip
Added:
----------
- Folders...
You might want to check the Macroquest forums or source tree for a more complete list of matchups for groundspawns. Slartibartfast had said they've got a list.
Here's a zip with the changes. Just minor changes to frmMain.cs and frmOptions.cs and their respective resx files.
http://ck.dvolve.net/EQ/MySEQ/myseq_15.2_changes_jag111.zip
The center on yourself feature is a toggle, not just a command.
So when it's on and you zoom in, the zoom stays centered on you. But when it's off, you just zoom in centered on the current center...
Finally had a chance to look at and test 15.2. Thank you thank you thank you for cleaning up the code. I had been meaning to do that for so long, but kept getting caught up in adding features. I'd...
Wouldn't compressing the data to transmit actually increase the processing time on both server and client because the server now has to compress and client decompress the data before it processes it?...
Are you sure you have all of the project files, sauron...and not just the changed files in my zip? I just tried that exact command line against my source and it worked just fine.
You're either using the wrong version of the server or still using the wrong set of offsets. No one else is having this problem anymore.
Sauron is trying to use the free command line compiler for .NET because (I'm assuming) he doesn't own a copy of Visual Studio .NET.
I'm in the middle of trying to figure out a good way to make it...
Deda,
There are two parts to MySEQ:
1) The server which is a console app written in C++ that basically finds EQ in memory, reads the relavent data, and shoves it into some network packets to...
> C:\WINDOWS\Microsoft.NET\Framework\v1.0.3705
At least part of your problem is that you're not using the correct version of the .NET Framework. It requires version 1.1. THe path listed above...
Did you check for Qey2HH1.map seeing as how that's the actual short name of the zone?
MySeq Client Update Version 1.14.2
Dated 22 October 2003
New View Options and minor code cleanup.
myseq_changes_jag111_1.14.2.zip
OK. I finally finished the first round of changes I wanted...
After I finish the round of revisions I'm working on right now (hopefully today), the next thing on my list was going to try and make the linux SEQ filters work natively.
lol, always a step behind I seem to be. Oh well. =)
I realized that some of the new npc's for LDoN have new class IDs. So I added them to the classes.txt file. I'm not sure I got all of them, because there were a lot of unused spaces between the...
I figured it would only be graphically what you see (forgot to make Yew Leaf more generic). But yeah, perhaps I'll throw something together once I'm done updating some other stuff I'm working on.
I've noticed for a while that all of the ground spawns seem show up on the map as ITxxx_ACTORDEF where xxx is an ID of sorts and ostensibly tells your client what graphic to display for that item on...
Not without modifying the server code, that is. But since you have the source, feel free. =)