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Type: Posts; User: Newby

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  1. Thread: 5/18 patch

    by Newby
    Replies
    2
    Views
    79

    5/18 patch

    structs and opcodes...
  2. Thread: 4/20 patch

    by Newby
    Replies
    22
    Views
    1,310

    Re: 4/20 patch

    New patch file, this should fix some error messages.
  3. Thread: 4/20 patch

    by Newby
    Replies
    22
    Views
    1,310

    4/20 patch

    Lots of changes, a few structures were completely (ahem) restructured. This might need some tweaking after some feedback.
  4. Thread: 3/9 patch

    by Newby
    Replies
    6
    Views
    1,572

    3/9 patch

    more changes this month than last, i think i got most of the big struct changes...
  5. Thread: 2/15 patch

    by Newby
    Replies
    8
    Views
    1,942

    2/15 patch

    structs and opcodes...
  6. Replies
    0
    Views
    1,644

    TOL Hunter filter files

    Filter files for TOL hunter achievements.
  7. Replies
    8
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    2,419

    Re: ShowEQ 6.2.0 for Live 12/07/21

    I just noticed I mispelled "bloodfalls", the one zone I couldn't test since it's flagged. Could you fix that?
  8. Replies
    8
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    2,419

    Re: ShowEQ 6.2.0 for Live 12/07/21

    Updated zones.h file for the expansion:


    Index: src/zones.h
    ===================================================================
    --- src/zones.h (revision 1226)
    +++ src/zones.h (working...
  9. Replies
    3
    Views
    1,132

    Re: Lock window panes

    Saving Preferences (under File menu) should save all window positions. I just restart showeq if I mess something up. You do have to zone, though.

    Maybe just add a "Reload Preferences" menu item,...
  10. Thread: 11/17 patch

    by Newby
    Replies
    4
    Views
    1,765

    11/17 patch

    Struct and opcodes, as usual. I've also added spawntime to the filter string to match against when using zone filters. The match is limited to what you can do with a regular-expression, so it just...
  11. Thread: 10/20 patch

    by Newby
    Replies
    4
    Views
    2,091

    10/20 patch

    structs and opcodes...
  12. Replies
    3
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    3,019

    Re: Spawn time sort descending bug

    I can confirm this, I suspect the table widget being used to display the spawn list doesn't know that column is a time field and is treating it as a string. I assume showeq isn't passing it a time...
  13. Thread: 9/15 patch

    by Newby
    Replies
    5
    Views
    5,969

    9/15 patch

    structs and opcodes, nothing unusual.
  14. Thread: 8/18 patch

    by Newby
    Replies
    4
    Views
    3,729

    8/18 patch

    structs and opcodes...
  15. Thread: 7/21 patch

    by Newby
    Replies
    7
    Views
    4,958

    Re: 7/21 patch

    One small fix, doors weren't getting decoded properly. Since this hasn't yet been applied to the repository, I'm just posting the whole thing again.
  16. Thread: 7/21 patch

    by Newby
    Replies
    7
    Views
    4,958

    7/21 patch

    structs and opcodes...
  17. Replies
    6
    Views
    3,942

    Re: Toggle offsets between live and test

    It's not just opcodes that change when they patch. They deliberately shuffle around the position data in a few structs as well. It would be possibly to take that out of compiled code and have seq...
  18. Replies
    6
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    4,422

    Re: Filters don't work due to names changing

    Showeq messes with names beginning with "a", "an" and "the", by moving them to the end of the name with an interspersed comma. Presumably, this is to make the spawn list sort more reasonably. I...
  19. Replies
    2
    Views
    4,309

    NPC walk paths display bug (w/ patch)

    Displaying NPC walk paths is a little buggy, and shows lines all over the map. To enable, under the Options menu, turn on "Record Spawn Walk Paths" and set "Walk Path Length" if desired. Then to...
  20. Replies
    7
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    8,733

    Re: hunter achievement filter files

    and third..
  21. Replies
    7
    Views
    8,733

    Re: hunter achievement filter files

    Second zip file
  22. Replies
    7
    Views
    8,733

    hunter achievement filter files

    I've figured out the format of the files eq uses for achievements and wrote a python program to generate showeq filter files. There's almost 400 zones, so it's possible I may have gotten the zone...
  23. Thread: 4/21 patch

    by Newby
    Replies
    3
    Views
    4,053

    4/21 patch

    structs and opcodes.
  24. Replies
    22
    Views
    14,095

    Re: Any fix for 1-20-2021 patch?

    BTW, I'm not doing patches for seq anymore. The past few patches, it seems like I was competing (read: racing) with CN to get the fix out and that's not something I'm in to. CN needs to do it so he...
  25. Re: Any way to highlight all "Drop: U30f7" in a zone?

    Filter files are just XML and easy to edit in a text editor. You can set them up with a list of hunter named from eqresource and such, without needing the mobs up to use the GUI.
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