yes. you can even grab the opcodes.h that was posted in this thread.
Works pretty good atm with these 2 updates. I am noticing a little bit that isnt decoding correctly but nothing that has been...
Type: Posts; User: Talorn
yes. you can even grab the opcodes.h that was posted in this thread.
Works pretty good atm with these 2 updates. I am noticing a little bit that isnt decoding correctly but nothing that has been...
i havent seen any changes as far as opcodes go. I know they were having problems with crashes and problems with doors in VT.
--talorn
OP_ClientUpdate 0x0024
OP_BeginCast 0x0019
biggest improvement will be to change the following
OP_ZoneSpawns 0x0169
OP_GuildMOTD 0x01bd
OP_FormattedMessage 0x01dd
OP_AutoAttack 0x016b
nm i found that %n will do exactly what i want.
thx
-Talorn
I have seq page me when a spawn occurs on my alert list. Is there a way to pass the mob as an argument (ie. is there a var that is setup to handle this? or could it be something we add in.) that it...
looks like a Dug to me $$
-Talorn
whoa sorry for the bad info.
0x01db - I get this when I con corpses. Could it be a new code for corpse timer?
Try to do better next time. And thanks for all the work you put in Zaphod.
...
tested
GuildListCode 0x0055
xTradeSpellBookSlotsCode 0x018f
xBuffDropCode 0x00bd
CorpseLocCode 0x0279
GuildMemberUpdate 0x0257
0x01bd has something to do with conning dead...
untested.
0x0134 i'm gonna say is maybe mob update. ( or npchpupdate )
0x00bd Warsong of Zek has ended.
I will plug this in as soon as I can to get there respected VARS
-Talorn
thanks DebianSEQ
ConsiderCode 0x155
TimeOfDayCode 0x00fa
havent verified these yet but here they are
MemSpellCode 0x00bf
cOpenSpellBookCode 0x013a
ChannelMessageCode 0x001f
not sure if this falls anywhere but there seems to be a complete guild listing at 0x0055