how about a nice filter??
that should do the trick.
Type: Posts; User: user387
how about a nice filter??
that should do the trick.
since the opcodes are being used in packet.cpp, line 1852, in a case statement, you can't really put them in a config file unless you change a lot of things.
even if you did miss something on the forum, you shouldn't be flamed...
only if you didn't bother to look for it. but even then not.
sounds to me like your qt is broken...
usr/lib/qt3-gcc3.2/include/qurloperator.h:74: ISO C++ forbids declaration of `
cnnst' with no type
cnnst looks like a typo for const...
can you show...
looks like you didn't apply all the patches...
no problems with the guilds file here...
perhaps you guys are missing some patches or something...
I wish ratt would update the cvs, or give somebody else rights to do it...
maybe then...
before somebody flames you...
try the myseq forum...
this is showeq
showeq = linux
myseq = windows
we need to get way more into CVS, but it seems like nobody can do that anymore or something...
there are a couple of patches floating around...
I run it on my toshiba laptop every now and then, and the + key (shift +) works perfectly..
only problem I have is that the default cursor location when you start seq is now the zoom bar, and the...
tell me what you want to fix?
most of it is working at the moment...
what do you want to know? just post your questions here, and somebody who knows will answer them
there's a shell script in the CVS which will convert spells_en.txt to a .c file..
that should give you enough info
ehmm...
try the macroquest forums??
this forum is about MySEQ, which is something completely different!
can't even count to 3???
sure. can be done.
once you press add, check WHAT it'g gonna add, and remove the obvious stuff like level, location, guild and all other things you don't want to filter on.
and don't forget to...
I donno, but I'm running with latest CVS, and that patch, and I don't have any crashes either. no need to turn anything off. Only thing that bothers me is the Loaded map: GARBAGE, which messes up my...
Correct..
it's in a different post, something about the test server, since it's the struct of the test server they used.
actually....
guildID is at 146
next time please make a unified diff... that's what most people work with
there's a lot of information in this patch that's not related to what you are trying to do, like the changes to logger.cpp...
/*0654*/ uint8_t unknown0654[4]; //
should be
/*0654*/ uint32_t guildID; //
check the thread for the struct changes from test... those should work
memory structs and packet structs are still different, so the memory structs are not much use for seq.
#define InspectdataCode 0x0262
struct inspectDataStruct
{
/*0000*/ uint8_t opCode; // 0xb6
/*0001*/ uint8_t version; // 0x20
/*0002*/ uint8_t ...
won't work until the item structures are fixed.
looks like you are not using the latest version...
where did you get it, and what version is it?