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Type: Posts; User: cn187

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  1. Re: What Linux version / flavour to use for Showeq?

    To add to what BlueAdept said - if you do want to try the beta, then most (if not all) distros should still have qt4 (though it's slated for retirement soon. Hopefully we'll be updated to qt5 before...
  2. Re: Intermittent skittles and location not updating in real time

    Actually, I just saw something that said gprof doesn't really work well for multi-threaded apps. So maybe something like https://oprofile.sourceforge.io/news/ would be a better choice.
  3. Re: Intermittent skittles and location not updating in real time

    At least a couple of other people have reported issues with super slow updates. They were using the beta (there are discussions in the beta thread on it), but since it's happening to you with the...
  4. Re: Intermittent skittles and location not updating in real time

    If the network you're on is chatty or congested then the kernel might be dropping packets before pcap/seq can consume them. Are you seeing any network related messages in the SEQ console? Dropped...
  5. Thread: 3/18 patch

    by cn187
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    Re: 3/18 patch

    OK, here's a patch with the additional opcodes. It applies on top of Newby's patch, or on top of the latest numbered release (5.13.10.95).

    I've also committed it to trunk, so if you're pulling...
  6. Thread: 3/18 patch

    by cn187
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    410

    Re: 3/18 patch

    Unfortunately work is having a crisis, so I won't have the other opcodes or the beta branch updated until at least tomorrow.
  7. Thread: 3/11 patch

    by cn187
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    Re: 3/11 patch

    Here's a patch for additional opcodes (applies on top of Newby's). I'll have the beta 6 branch updated in a few minutes.
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    Re: ShowEQ 6 Beta Test

    I think I've found the cause for the other crash. Unfortunately, I don't have time to play right now in order to test it. And for that matter, I haven't been able to reproduce this crash in-game,...
  9. Thread: small patch

    by cn187
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    Re: small patch

    Looks good to me. That's pretty much identical to the fix I made to the v6 beta branch in r979. I probably should have backported the fix to trunk, but I didn't really think about it. Sorry.
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    Re: ShowEQ 6 Beta Test

    I think I have a fix for one of the crash bugs. Unfortunately I don't have a ton of time to play right now, so short of leaving my toon logged in and just sitting there waiting for a crash (which...
  11. Thread: 2/14 patch

    by cn187
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    Re: 2/14 patch

    Here's Newby's patch updated with some additional opcodes. I've also updated the beta branch.
  12. Thread: 2/12 patch

    by cn187
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    Re: 2/12 patch

    Thanks Newby!

    Here's a combined patch that includes the changes in both of the above patches. I also just updated the 6.0 Beta branch so that should be good to go.
  13. Thread: 2/12 patch

    by cn187
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    2/12 patch

    Here are the opcode updates for the most recent patch to live.

    These DO NOT include the struct changes, as I haven't quite figured out how to do that yet. Hopefully Newby (or someone else) can...
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    Re: ShowEQ 6 Beta Test

    For what it's worth, you can specify the interface name when you run showeq using the "-i" flag:

    showeq -i enp0s1

    You can also set the interface in the application by going to the Network...
  15. Thread: 1/15 patch

    by cn187
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    Re: 1/15 patch

    Actually. it looks like it's there (assuming the comment you're talking about is that it's generated for beta 6), I just completely read past it.

    Yes, I generated the diff off the beta branch, but...
  16. Thread: 1/15 patch

    by cn187
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    Re: 1/15 patch

    Yeah, sorry, I tend to generate my patches with git. Try -p3
  17. Thread: 1/15 patch

    by cn187
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    1,272

    Re: 1/15 patch

    Here are a few additional opcodes. I haven't had a chance to fully test them, but they should be correct (most aren't necessary for SEQ anyway, but are helpful to eliminate noise in the logs).
    ...
  18. Thread: 1/15 patch

    by cn187
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    1,272

    Re: 1/15 patch

    My internet was down for a good chunk of yesterday, but I should have some additional opcodes to contribute later today.
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    Re: ShowEQ 6 Beta Test

    Regarding this - thank you. I appreciate the offer. While I'm doing the work on SEQ for a number of personal reasons, financial gain isn't really one of them. Well, unless you're super rich and...
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    Re: ShowEQ 6 Beta Test

    Thanks for the info. If you do the reinstall, then I suggest maybe trying to build/run *only* QT4/SEQ6 at first, see how it behaves, and then go back and add in QT3/SEQ5 if you still want/need to.
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    Re: ShowEQ 6 Beta Test

    Upthread, fransick had reported some performance issues (map lag) but they were resolved by a clean install. I'm not sure if that's an option for you, but if so, you might give that a shot. I...
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    Re: ShowEQ 6 Beta Test

    There is for sure an issue if you search "mob x", then clear the line and hit enter, and then search for "mob x" again - it ignores it completely. I've already got a fix for this, but I haven't...
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    Re: ShowEQ 6 Beta Test

    Fransick,

    Regarding the Find issue - I've managed to reproduce a case-related issue, but I'm not sure of the cause yet (contrary to my previous thought, it may or may not be QT related), or if...
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    Re: ShowEQ 6 Beta Test

    Having dug through the forums *a lot* in order to try to get up to speed, I assume he means this one - http://www.showeq.net/forums/showthread.php?7003-patch-day-tasks&p=48772&viewfull=1#post48772
    ...
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    Re: ShowEQ 6 Beta Test

    I don't really use the find input (except when I'm in the wrong window and wind up searching for wwwwwwwwwwww instead of moving) so I hadn't noticed, but I'm 99% sure that's a QT-related issue. ...
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