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Type: Posts; User: joojooga

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  1. Replies
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    Select on Consider would rock.

    Select on Consider would rock.
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    Select on Consider

    Select on Consider would be a cool option to put in there. But not only that...

    you know when you click one of the mobs on the map how it selects the mob from the list? Well, it always selects the...
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    Feature Request

    Would it be easy to make it where players show up as hot pink (Hey I liked it hot pink) so we can differentiate them from mobs? that would rock too.
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    Bitwise Shift Operations

    I've gotten into bitwise shift operations in my C/C++ studies now. It's really cool and I had an insight and I wondered if it was true..

    Using bitwise shift operations you can pack a lot of data...
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    Classes, C++, and EQ mobs

    First, WROX's definition of a class..

    As we have seen, a class is a data type that you define to suit your own application requirements. Classes in object-oriented programming also define the...
  6. Thx jeeves.

    Thx jeeves.
  7. Hey fester, I have no knowledge of any of that...

    Hey fester,

    I have no knowledge of any of that stuff. I do know that one can achieve a working knowledge of just about anything by studying and understanding the overall concepts and methodologies...
  8. Excellent. Thx both replies. I think I'll take a...

    Excellent. Thx both replies. I think I'll take a shot at it. I didn't even consider a most excellent point. Piddle around in game doing actions you *know* what the data will be.

    YOu'll know your...
  9. What is the methodology used to determine the packet structure?

    I would guess it all starts with a packet capture using something like Ethereal or Sniffer. But once you have the data, how would you go about determining where frames and headers begin and end? And...
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    LOL walrus

    LOL walrus
  11. Thread: Did Sony win?

    by joojooga
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    6,707

    As long as the challenge is there I'm sure SEQ...

    As long as the challenge is there I'm sure SEQ will drive forward.

    I heard they were going to make a mapping tool inside the game. I wonder if it will be programmed in XML like the other windows....
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    From reading this thread I would think they're NT...

    From reading this thread I would think they're NT too. I'm sorta shocked though, not from a stability standpoint, but from a cost standpoint. You figure they bought the 5 Cal cheapie version of NT,...
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    Ya it's working. Using latest tarball release and...

    Ya it's working. Using latest tarball release and maggotboy's super stealth with latest offset.

    -Joojooga
  14. Thread: Freezes

    by joojooga
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    9,675

    Additional information - You'll find that it's...

    Additional information - You'll find that it's just easier to FTP straight into trolltech and grab 2.3.2 than search around forever on their website. Additionally, when you compile it, be sure to use...
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    Download it , use the -thread option and go watch...

    Download it , use the -thread option and go watch a movie. It might be done compiling by the time you get back.
  16. Thread: Freezes

    by joojooga
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    9,675

    Yup. Dropping down to 2.3.2 fixed it all. I had...

    Yup. Dropping down to 2.3.2 fixed it all. I had the exact same problem. Zones decode within 2 seconds every time. And latest CVS seems to really run faster.
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