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    ShowEQ 6.4.1 for Live 09/18/24

    Announcing the release of ShowEQ version 6.4.1. Special thanks to Newby for the patch.

    This version is compatible with the Sep 18th release.




    cn187 (09/18/24)
    ----------------
    - Update...
  2. Thread: 9/18 patch

    by cn187
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    Re: 9/18 patch

    Thanks Newby!
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    Re: Map mouse drag / pan xy

    It's clunky and bit awkward (and on my list of things to improve), but you can middle-click drag the map.
  4. Thread: Unable to build

    by cn187
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    Re: Unable to build

    Welcome back.

    If you run into further issues or have any questions, feel free to post.

    If you run across any bugs, please report them. Feature requests are welcome (but no guarantees if they...
  5. Thread: Unable to build

    by cn187
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    Re: Unable to build

    The output of the various subcommands are logged to Makefile.dist.dbg. So that should have more info about the issue. But off the top of my head, I think you're missing the aclocal executable. If...
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    Re: Unable to build showeq-6.4.0

    Actually I was able to test this with a Fedora 36 docker container. Apparently it only affects qt4, not qt5. But the patch appears to fix it so I went ahead and committed it to trunk.

    You can...
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    Re: Unable to build showeq-6.4.0

    Hmm... I think I see the problem. Though it's odd that it's working for so many others... so something on Fedora may just be more strict (or at least, doing things in a different order).

    Please...
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    Re: Should latest version work with 21-Aug patch?

    Yes, on patch day, they change the opcodes and some of the data structures, so we have to update SEQ for it to continue working. When that happens, you'll need to download and compile the new...
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    ShowEQ 6.4.0 for Live 08/21/24

    Announcing the release of ShowEQ version 6.4.0.

    This version is compatible with the Aug 21st release.



    cn187 (08/21/24)
    -----------------------
    - Update to version 6.4.0
    - Support for EQ...
  10. Re: Messages aimed at General: Special ... are going to stderr instead of stdout

    I've looked at this a bit on several different occasions, and I still haven't been able to track this down. I don't see anything in the code path for special messages handling that would allow...
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    Re: ShowEQ 6.4.0 Release Candidate 2 is Available

    Awesome. If no major bugs crop up between now and then, I expect I'll release 6.4 for this month's patch update.
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    Re: Multiable toons on one pc

    Unfortunately, there's no character select at this time. I have some enhancements planned for making SEQ more multi-box friendly, but due to complexity and dependencies, I don't expect they will be...
  13. Re: Running issues with BadShmSeq after following FAQ

    I've never tried to run ShowEQ under WSL, so I have no idea how well it works in general. That said...

    You're doing your export as your user, and then doing sudo ./showeq to run as root. I don't...
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    Re: Locate lines are broken with respawns in zone

    Do you mean zoomed in to the point the spawning mobs aren't within the visible area? Or zoomed in, in general?

    Asking because I haven't tested the former, but the latter is working fine for me...
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    Re: ShowEQ 6.4.0 Release Candidate 2 is Available

    Thanks Loki for sending me your prefs file. With it, I was able reproduce the sort issue, and then it was pretty straightforward to track down.

    The attached patch fixes it for me if you'd like to...
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    Re: ShowEQ 6.4.0 Release Candidate 2 is Available

    That's odd. Sorting is working fine for me. Click the column, the indicator changes, and so does the actual order of the things in the window. Bizarre. I'll try to figure out what's going on, but...
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    Re: ShowEQ 6.4.0 Release Candidate 2 is Available

    The weird thing is that I don't think we're handling any of the columns differently from the others, so I'd expect it to work for all or work for none.

    Can you send me a copy of your showeq.xml?
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    Re: ShowEQ 6.4.0 Release Candidate 2 is Available

    It looks like the NRO thing is happening with 6.3 as well.

    Upon further investigation, it looks like they swapped the order of the x/y coords in charProfileStruct some point.

    I think nobody...
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    Re: Feature: Add guild to player spawn name in log

    It should already be possible, but how you do it depends.

    If a couple of certain guild opcodes are up-to-date [1] then the numeric ID will get mapped to a guild name, and can be saved to a DB for...
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    Re: Audio event for Alert / Locate spawn

    I don't really use this functionality, so someone else who does may have better suggestions.

    But a few thoughts:

    First, make sure you have "Use Commands" checked in the filters menu. It's...
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    Re: ShowEQ 6.4.0 Release Candidate 1 Available

    Ah, yes. I haven't done any testing under wayland at all. I've heard mixed things about Qt5's support for it, but Qt6 is supposed to support it well. I'm hoping to do a fair amount of testing under...
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    Re: ShowEQ 6.4.0 Release Candidate 1 Available

    RC2 fixes the Qt4 issue, so if you don't want to upgrade, switching to RC2 should get you going.

    If you want to upgrade, then really any recent distro should include Qt5. Ubuntu 20.04 does, so...
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    ShowEQ 6.4.0 Release Candidate 2 is Available

    I've uploaded 6.4.0-rc2 to SourceForge. It fixes an issue for Qt4 users. If you're using Qt5, you shouldn't need to update (but you can if you want to).





    cn187 (07/19/24)
    - Update to...
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    Re: ShowEQ 6.4.0 Release Candidate 1 Available

    OK, try the attached patch. I think it should solve your problem.

    To apply it -


    cd showeq-6.4.0-rc1
    patch -p1 < /path/to/where/you/saved/qt4_regex_fix.txt
    make && make install
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    Re: ShowEQ 6.4.0 Release Candidate 1 Available

    I was able to reproduce this on my debian 10 VM with Qt4. I should have a fix for you tonight or early tomorrow.
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