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Type: Posts; User: mons00n

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  1. Thread: Audio Alerts?

    by mons00n
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    2
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    3,379

    Re: Audio Alerts?

    ok I guess my next question would be:

    does anyone have working audio alerts?
  2. Thread: Audio Alerts?

    by mons00n
    Replies
    2
    Views
    3,379

    Audio Alerts?

    Is there a trick to getting these to work? The spawn command:

    /usr/bin/esdplay /usr/local/share/showeq/spawn.wave &

    works fine by itself in the terminal. I've tried checking "Use Commands"...
  3. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    Kala & Rail's fixes above are working so far.
  4. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    well changing the OP_TargetMouse and uncommenting the GroupUpdate stops the crash when zoning (other than nek). I'm going to comment out the GroupUpdate again and see if that stops crashing the code...
  5. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    Nice that seems to have fixed it so you no longer have to comment out OP_GroupUpdate!

    Now I'm getting seg faults when fighting monters. There doesn't seem to be one specific action causing it...
  6. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    This stopped the crashing for me as well. I can see the mobs/alerts/etc on the map but you're right their movement doesn't seem update. Player movement on the other hand IS updating. I'm also...
  7. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    After sitting in Nektulos for a while it seems my most frequent packet has an OPCode:0x38e0, is this a chat channel of some sort?



    Apr 14 2011 22:57:49:644 [Server->Client] [Size: 18]
    [OPCode:...
  8. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    haha no problem.

    Since SEQ figures out what zone I'm entering does that mean that the OP code is ok but the structure is not? (I'm new to the inner workings of SEQ so I'm trying to figure it out)
  9. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    Didn't your original post say that the OP_GuildMOTD was 71D1? My guild MOTD was showing up fine with 71D1, but is gibberish when using 2370.

    I also get an OP_ZoneEntry error when zoning into...
  10. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    Re: 4/13/11 patch

    Your above changes seem to help a little. If I log in when SEQ is open then I get an immediate seg fault. Upon reopening it and zoning into surefall glade I got the following:



    Warning:...
  11. Thread: 4/13/11 patch

    by mons00n
    Replies
    52
    Views
    38,963

    4/13/11 patch

    The 4/13/11 decided to break my SEQ installation. It was working last night with the fixes mentioned in this thread. Now I get a wall OP errors before it seg faults out. I get different errors...
  12. Re: How to install filters and tell that they're working?

    I finally figured it out for those of you in the same situation I am. You create a filters folder in your /home/USER/.showeq directory and place the xml files in there. So the full directory for...
  13. How to install filters and tell that they're working?

    Hi everyone,

    I run EQ through wine on my ubuntu10.04 machine, and just got SEQ compiled and working last night. I downloaded the filters from sourceforge but I'm having a hard time understanding...
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