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Type: Posts; User: fransick

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  1. Replies
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    Re: Devel Compile SegFault

    That worked. Thank you! I am toying with installing Qt5 on Centos7 but looks like I can put that off for a bit longer :)

    I am seeing some guilds appear as a number in the spawnlist. All my old...
  2. Replies
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    Devel Compile SegFault

    Hi, cn187.

    Seeing the following backtrace when using the devel compile. Only snagged the last few lines as you can see it's 60k+ lines. Any idea what's going on here?


    #68258...
  3. Thread: Console Spam

    by fransick
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    8
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    11,016

    Re: Console Spam

    I stand corrected... sometimes the packet contains the zone ID other times it does not. The spam pictured in post #1 hits anytime someone zones into the palatial guild hall when I am there. The...
  4. Thread: Console Spam

    by fransick
    Replies
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    11,016

    Re: Console Spam

    I believe I narrowed it to a problem with the GuildMemberUpdate struct.
    structGuildMemberUpdate
    {
    /*000*/ uint32_t guildId; // guild id
    /*004*/ uint8_t unknown004[4]; ...
  5. Thread: Console Spam

    by fransick
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    8
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    11,016

    Re: Console Spam

    True, this came from sitting new guild hall. GuildMemberList sounds like a logical culprit as it happens often enough while just sitting still that it seems to be triggered by someone else's...
  6. Thread: Console Spam

    by fransick
    Replies
    8
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    11,016

    Console Spam

    Debug: Wed 3/15/2023 18:57:34 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed 3/15/2023 19:02:35 - ZoneMgr::zoneNameFromID: zone name not found: zoneId=33505
    Debug: Wed...
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    6,173

    Re: showeq.xml Question

    Patch looks pretty good so far. It saves terminal MessageFilterType much better than before. If I enable all it will mostly save that but for some reason drops the last 4 channels as being selected...
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    Re: ShowEQ 6.3 Call for Testing

    Everything looks good so far. Being able to drop straight eqmaps into the map directory is so convenient! One issue I am seeing that is minor but new. Seeing this spam the console:
    Debug: ...
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    Re: ShowEQ 6.3 Call for Testing

    Okay, that is officially slick. Nice going cn!
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    Re: ShowEQ 6.3 Call for Testing

    What's the fastest way to convert a directory of maps that doesn't combine the layers. I think mapconvert script merges all the layers if I recall.
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    Re: ShowEQ 6.3 Call for Testing

    I think the sizing issue is caused by one of Brewall's layers being the coordinates to spell out the map legend. If you are in the guild lobby, for example, look at layer 2 and you'll see that layer...
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    Re: showeq.xml Question

    Finally got around to investigating this issue. As best I can tell, changing Interface|Terminal|MessageTypeFilter settings and then Saving Preferences does not change the uint64 value in showeq.xml....
  13. Thread: 11/16 patch

    by fransick
    Replies
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    9,897

    Re: 11/16 patch

    I'll grab some logs when back from holiday. No SEQ here :-(
  14. Thread: 11/16 patch

    by fransick
    Replies
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    9,897

    Re: 11/16 patch

    When I manually patched on raid day, I had no issues. With SVN update maps are all resizing to miniscule size as I guess it's seeing some spawn way off the map and autosizing. Is anyone else having...
  15. Thread: 4/20 patch

    by fransick
    Replies
    23
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    19,467

    Re: 4/20 patch

    That is actually a typo but didn't have any appreciable effect on functionality. I did find some additional struct size changes with cn187's added opcodes. Is anyone else seeing auras read 4 bytes...
  16. Thread: 4/20 patch

    by fransick
    Replies
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    19,467

    Re: 4/20 patch

    It's been a while but I dusted off my Sourceforge skillz and updated SVN and posted in ShowEQ News. Thanks, Newby and cn187!
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    ShowEQ 6.2.4 for Live 04/20/22

    Announcing the release of ShowEQ version 6.2.4. This version is compatible with the April 209th release. Special thanks to Newby for the patch.




    fransick (04/20/22)
    ----------------
    -...
  18. Replies
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    showeq.xml Question

    Seeing inconsistent behavior with the terminal MessageTypeFilter defaults and am wondering if my 20 year old showeq.xml preferences are out of whack. Each time I start ShowEQ the terminal...
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    Re: Timestamps in console window

    You can turn it on under "Interface - Terminal - Display Time/Date" There's also a option to have it spit out EQ time but not sure how helpful that would be practically speaking.
  20. Re: Interacting with Bazaar window gives warning

    I looked at this a while back and I recall seeing they made the packets all variable length with the length in the first octet. I messed with trying to make it work but it was over my head as far as...
  21. Thread: Map Request

    by fransick
    Replies
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    5,311

    Re: Map Request

    If you right click on the map and choose Follow, is player checked? Mine is working fine
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    Re: Height Filter doesn't work on maps?

    No problem. It happens more than you would think :)
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    Re: Height Filter doesn't work on maps?

    Talking SEQ not in game map
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    Re: Height Filter doesn't work on maps?

    I've found for most maps if I right click on the map and choose edit then choose Scale Map Z Coordinates then choose Down 10 the height filters will usually work. Especially on newer zones. Older...
  25. Sticky: Re: Current Development Status and Future Plans. Your Feedback Requested

    Committed a bunch of less important opcodes and fixed a few structs associated with those opcodes in the devel branch. Was bored and thinking I needed to get back into the swing of things re:...
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