Wow, seriously? Two days and nothing. Hmm...
Type: Posts; User: Reliant
Wow, seriously? Two days and nothing. Hmm...
Disregard.. found the x13 release.
SB... I'm used to getting the code from SourceForge. I checked-out the trunk files from the svn url you gave, but it has no 'configure', and it wont build. What am I missing?
we be down, I think.
Thank you, SB.
Confirmed. It be broke.
I think the targeting may still be wrong. I'm not getting highlight updates when I select mobs.
We've done a lot of one-up changes to everquest.h and zonecodes.xml. I'm thinking it might be best if we posted the full versions, so people don't try applying patches to the wrong files.
I fixed the spawnshell.cpp problem on Monday, at least fixed the symptom, not what's causing it. The segfault is due to the fact that name is sometimes longer than 32 characters, and the 'title' is...
Okay, now I'm pissed. Where is the showeq error log located?
Yea, we really need to figure out the segfaults. I cant run for more than ten minutes without dieing -- makes ShowEQ useless cause you have to zone to refresh the display.
I believe I understand 'Animation'. Remember, the server does not send an update for every *single* position update for every character on the screen. It provides basically a point and a velocity...
Thanks fran... will give it a go.
Update: tried a normal 'patch' and it failed. what's the proper patch options / command?
Update tp the update.. nevermind ;) 'patch -p0 < file' seems to work....
Which version is thiss off? x.10?
A quick request. Fransik, can you just post the literal contents of your zonecodes file? That always just seems to be way more reliable than the 'patch' system, and given the extent of your (really...
<ShowEq Home Directory>/conf/zoneopcodes.xml
I'm seeing a lot of orphaned mob skittles (and player ones too) in the current version. Anyone have a clue where I should look in the code to identify the problem?