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Type: Posts; User: perlmonkey

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  1. Spoke too soon. The view kept zooming out, and...

    Spoke too soon. The view kept zooming out, and eventually crashed. The last messages were:


    error on zone-client: size > left (size=74, left=38, opcode=0x0024)
    error on zone-client: size > left...
  2. Hmmm do you mean: perl -i.bak -ple...

    Hmmm do you mean:
    perl -i.bak -ple 's/(0x)([a-f\d]+)/$1.sprintf("%04x",hex($1.$2)+2)/eg' src/opcodes.h ;-)

    This command-line will fix the file in-place and leave the old one as "opcodes.h.bak"....
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    Yes, in my case it was ATI.

    Yes, in my case it was ATI.
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    Re: Re: Question regarding the XP bonus and splitting XP

    The old method used to be to be ungrouped with a druid, ranger, etc. The high level character would place their largest damage shield on themselves and pull a crowd of greens (red to the PLee). As...
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    All good stuff. Thanks both of you for helping me...

    All good stuff. Thanks both of you for helping me to clarify my thoughts here. Right now, I'm working on cataloging ZEM numbers (they've changed since the last patch, slightly) and mapping those...
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    Thanks for the detailed reply. I do appreciate...

    Thanks for the detailed reply. I do appreciate the input.

    Ok, I'll accept the criticism, that's good. But, don't presume to know that your perception that I'm making this more complex than it...
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    It's worthy of note that this patch has no effect...

    It's worthy of note that this patch has no effect unless you use the command-line switch, and if you *do* use that switch, it makes SEQ misbehave badly unless you think about it ahead of time.

    You...
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    I disagree, but I understand where you're coming...

    I disagree, but I understand where you're coming from. You're looking at this from a fairly basic point of view where there is only one variable: do you put out enough damage over time to kill a mob?...
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    And here it is in action: $ src/showeq...

    And here it is in action:

    $ src/showeq --privsep-user=daemon &
    $ ps auxf | grep showeq
    daemon 12754 8.9 1.7 54912 15896 pts/1 S 17:35 0:00 | \_ src/showeq --privsep-user=daemon
    ...
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    Ok, it seems that you can't attach to an existing...

    Ok, it seems that you can't attach to an existing message, which is what was confusing me. Here's the patch I was proposing. I have *no* clue what the convetions are for adding new pref data, and...
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    DPS is meaningless

    I spent a lot of time writing a log parser that tried to calculate dps numbers, and I've come to the conclusion that dps is a meaningless term.

    Perhaps a more cogent term would be dph (damage per...
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    Privsep example

    So, just to cobble a rough hack out as an example (compiles, but untested), why not do this sort of priv-separation like sshd does:

    (messy, large attachment deleted... someone clue me in on how to...
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    I've noticed problems like this too with RH9, but...

    I've noticed problems like this too with RH9, but no longer, now that I run XD2 from Ximian. I think this was a problem with the screensaver trying to grab the X server for a 3D (e.g. Mesa) mode...
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    The art of SIGINT

    What you want to do (and yeah, I'm too chicken-**it to to do it too) is avoid CHANGING the data that gets sent, but change the WAY that it is sent. Many of these techniques require that you be in the...
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    uRit1u2CBBA=, what was the code on that guy? ...

    uRit1u2CBBA=, what was the code on that guy?

    His face looks dragonish, and his body is sort of anthropomorphic lizard, so I'd say "Dracoman" or "Dracoid".
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    Expect delays

    Whenever you see a patch announcement that says things like "added extra..." or "improved performance of ...", you can be pretty sure that they've changed the packet structure.

    Given the changes...
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    It's all about the story

    When a real-time, online game appears in which the story rules, it will make the next quantum step forward.

    The problem is that, unlike a movie, we want a game to test *our* resources and make...
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    Great work, but disturbing....

    Thanks for the great work! The results are disturbing thought. I'm concerned that unlike other expansions, over time more and more people will go to the PoP zones for the exp, and we'll always be...
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    Manual coloring/naming and getting the key

    Ok, there are two topics in your message. I'm going to take the second one first.

    I've seen that seq has access to conning information (e.g. the text sent back when I con something and the spawn...
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    Easy fix

    Ok, so here's what I have in my opcodes.h. You can just add this to the end of your existing opcodes.h, and you don't have to edit anything else.

    /* PoP opcode update */
    #undef ActionCode
    #undef...
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