The ZEM for PoS and PoV is 1.19.
I agree with KaL.. great job Amadeus!
--Jeeves
Type: Posts; User: high_jeeves
The ZEM for PoS and PoV is 1.19.
I agree with KaL.. great job Amadeus!
--Jeeves
Hmm.. i found it in one search on groups.google.com... but I guess we're both jerks now fester... I'm not sure if I can live with that stigma..
--Jeeves
Kimbler is nothing but a whiner. You have been an active addition to the project. Just ignore the fools like him, and keep contributing to whatever level you want to.
--Jeeves
Nice work, ksmith. You should take a look around the web for "Convex Hull" algorithms for doing your line detections. Since some of your regions have concavity, you will have to modify the...
If Sony wanted to know, they would have an egineer spend the same couple of hours dissassembling/decompiling it that so many of us spent. Its not particularly difficult for them to figure out how it...
Its the source for libEQ.a... if you arent a programmer, dont worry about it..
--Jeeves
Unfortunately, in my experience, this just isnt true. The people who post the stupid questions are the same ones that bump there own questions (over and over again in some cases) because they think...
I love the general idea that the guy who asks the questions like "how to i install showeq" is somehow going to be the genious developer that saves ShowEQ after a few posts on a message board.
...
Actually, this is 100% analagous to things that happen in real life. If I am at work, and I have spent months working on a project, and have included a significant amount of documentation, I expect...
Uhh.. you want to point out the flame in that thread Kimbler? I think your idea of a flame and the rest of the worlds are very different... There were no flames in that thread at all. If you think...
Read his sig Blue.. if you have something bad to say, you should:
/snicker
--Jeeves
according to the gentoo package map: http://www.gentoo.org/dyn/pkgs/index.xml
there is a dev-util/cvs package. Just "emerge cvs". If this doesnt work, your machine is fucked.
Also, this is a...
De-duc-tion? What is this word you speak of? I need a duck to get ShowEQ to work now?
--Jeeves
And you guys thought that the ShowEQ status post on every single page on this site would actually stop this problem... Oh well, once again we see that lazy > smart...
--Jeeves
Dunno.. maybe cavemanbob works differnetly that i do, but that is the offset of the short zone name... works fine in my app..
--Jeeves
Zone offset is 0x00777528
There have been structure changes as well as offset changes..
--Jeeves
Sigh...
If you bother to read, you will find a link with all the map files... the link works.. i just tested it... in addition, you will find a script, with the script you will find instructions...
Its funny that somebody will take the time to badmouth somebody else, but wont take some time to do something for themselves... Guess what the next thread down int he Mapping forum is called?
...
type is simple:
0 = PLAYER
1 = NPC
2 = CORPSE
3 used to be NPC_CORPSE, but it seems that all PC and NPC corpses are now 2.
--Jeeves
You probably didnt have "animate spawns" turned on in ShowEQ.. the data it is getting is basically identical to what ShowEQ had.
--Jeeves
Velocities are contained in the spawn structure, here are their offsets, from the head of the structure:
velocity_x: 132
velocity_y: 152
there also appears to be a "speed" value stored at...
I think Catt's point is that somewhere, there is a function in EQ that takes a packet, and converts it to its unecrypted, unencoded form. He is suggested reading the output of this function...
just to flesh out the board_lizard object some, lets move on to our next lessons:
1) What is null?
null can be best understood by looking at the following code:
void*...
An integer variable is a variable that contains a whole number with a range that depends on the architecture of the system...
for example:
in the board_lizard object we see:
int IQ;
we...
Funny.. I always thought it was "laid" OR "masturbating"..
--Jeeves