Some good ideas.
I particularily like the idea of having the ability to select a mob and see just it's roaming path.
But start simple. Turn on breadcrumbs and let the skittles leave a line...
Type: Posts; User: M_Frohike
Some good ideas.
I particularily like the idea of having the ability to select a mob and see just it's roaming path.
But start simple. Turn on breadcrumbs and let the skittles leave a line...
Tested it with my Win98 system. Whatever you did, don't change it.
Things I noticed working now:
1) Ground Spawn
2) Any kind of interaction with the UI, especially rolling over skittles,...
Thanks, Bob. I'll download and test tonight. I run a Win98 client and use the ground spawn feature so it fits nicely.
I could have used the height filtering last night. Was camping Unrest and...
Sorry to say that I doubt he'll be put in the general population. He'll get death row with his own cell. 1 hour of excercise a day under "close" watching.
M
This explains another annomaly I noticed last night. I'm trying to round up 2 or more of the same mob type for kiting. I see their skittles already close to each other so that makes them good...
I also noticed this. For what it's worth.
CMB,
I run a WIN98 client. The latest set of executables do lock it up - no big discovery - this is a known bug. But the prior set of executables seemed more stable for Win98.
I *can* still...
Hey - that was quick!!!
It doesn't necessarily have to draw lines. The underlying goal is to show where mobs have been. I anticipate that after a while, the map will look cluttered - which is...
Very good question. I originally thought all mobs by default. The screen would eventually look like a mess but you could zoom in and see the gaps in paths.
I say start simple (all mobs) and if...
CMB,
Sorry if someone already brought this up.....
An option to have moving mobs leave behind breadcrumbs. This way, over a period of time, you could find where mobs *don't* go. This would...