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Type: Posts; User: M_Frohike

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    Some good ideas. I particularily like the idea...

    Some good ideas.

    I particularily like the idea of having the ability to select a mob and see just it's roaming path.

    But start simple. Turn on breadcrumbs and let the skittles leave a line...
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    Tested it with my Win98 system. Whatever you...

    Tested it with my Win98 system. Whatever you did, don't change it.

    Things I noticed working now:

    1) Ground Spawn
    2) Any kind of interaction with the UI, especially rolling over skittles,...
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    Thanks, Bob. I'll download and test tonight. I...

    Thanks, Bob. I'll download and test tonight. I run a Win98 client and use the ground spawn feature so it fits nicely.

    I could have used the height filtering last night. Was camping Unrest and...
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    Poll: Sorry to say that I doubt he'll be put in the...

    Sorry to say that I doubt he'll be put in the general population. He'll get death row with his own cell. 1 hour of excercise a day under "close" watching.

    M
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    This explains another annomaly I noticed last...

    This explains another annomaly I noticed last night. I'm trying to round up 2 or more of the same mob type for kiting. I see their skittles already close to each other so that makes them good...
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    I also noticed this. For what it's worth.

    I also noticed this. For what it's worth.
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    CMB, I run a WIN98 client. The latest set of...

    CMB,

    I run a WIN98 client. The latest set of executables do lock it up - no big discovery - this is a known bug. But the prior set of executables seemed more stable for Win98.

    I *can* still...
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    Hey - that was quick!!! It doesn't necessarily...

    Hey - that was quick!!!

    It doesn't necessarily have to draw lines. The underlying goal is to show where mobs have been. I anticipate that after a while, the map will look cluttered - which is...
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    Very good question. I originally thought all...

    Very good question. I originally thought all mobs by default. The screen would eventually look like a mess but you could zoom in and see the gaps in paths.

    I say start simple (all mobs) and if...
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    Yet another suggestion

    CMB,

    Sorry if someone already brought this up.....

    An option to have moving mobs leave behind breadcrumbs. This way, over a period of time, you could find where mobs *don't* go. This would...
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