This appears to be the version that is currently on steam that the emu is going to support. Does anyone happen to have the secondary offsets for it?
Type: Posts; User: whiteone
This appears to be the version that is currently on steam that the emu is going to support. Does anyone happen to have the secondary offsets for it?
Yup they just changed EQ2 not to long ago from static to dynamic which required me tweaking our packet collector we use over at EQ2Emulator.
Try doing a SP first i noticed i had to do the process scan before anything would show up.
Well i had them all appearing but as soon as i zoned out then back in they didn't show again so that wasn't the right address.
Used those secondaries and still nothing and here is what i got with the offset finder after i compiled it.
Primary Offsets
===============
ZoneAddr:
| Match Found @ FALS
| Offset -> 0x0...
I played around with ground spawns tonight and i wasn't able to get them to show either with version 2.2.1.0
Press F1 or Go to File -> Options -> Map Tab under the Proximity Alert Settings next to Range Circle just change the range to whatever you want.
Ahh i should have guessed there would be a commandline option easy enough thanks. :D
Not sure how many people would want this but would it be possible to have a option to select from multiple and/or prompt for myseqserver.ini files? Main reason i'm asking i tend to swap between live...
Just downloaded and installed 2.2.1 and everything is there you should have server.exe which is the server and MySeq.exe which is the client all in the same MySEQ folder.
Anyone happen to have any packet collects from when DoV was released? Looking for data version 1084 or happen to have the struct and opcodes that would be even better. :D
Yup i have it running on Win7 Ultimate 64bit and Vista Ultimate 64bit
Can always upload it to one of the free file hosting sites and hopefully one of the dev's can grab it and put it up on sourceforge.
Now as for the ground spawns (ItemAddr) i'm still working on that one but it seem's something has changed.
Change the following and you should be able to switch after refreshing.
CharInfo=0xa9843c