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Type: Posts; User: fransick

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  1. Replies
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    Re: Height Filter doesn't work on maps?

    No problem. It happens more than you would think :)
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    Re: Height Filter doesn't work on maps?

    Talking SEQ not in game map
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    Re: Height Filter doesn't work on maps?

    I've found for most maps if I right click on the map and choose edit then choose Scale Map Z Coordinates then choose Down 10 the height filters will usually work. Especially on newer zones. Older...
  4. Sticky: Re: Current Development Status and Future Plans. Your Feedback Requested

    Committed a bunch of less important opcodes and fixed a few structs associated with those opcodes in the devel branch. Was bored and thinking I needed to get back into the swing of things re:...
  5. Thread: Spell window

    by fransick
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    Re: Spell window

    Yes. That's the opcode I added to zoneopcodes.xml

    I don't use it either so sort of flying blind as to what it is supposed to do. At least it is showing proper spell length now. It's not always...
  6. Sticky: Re: Current Development Status and Future Plans. Your Feedback Requested

    Going to push the spell list changes up to your devel branch for you to try. Updated the struct and opcode and it seems to be working albeit inconsistently for me at the moment.
  7. Thread: Spell window

    by fransick
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    Re: Spell window

    Thank you! I hadn't gotten that far into it as it was getting late last night.

    Oddly enough, I had the opcode for OP_Buff set correctly and it the spell list refused to populate at all. When I...
  8. Thread: Spell window

    by fransick
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    Re: Spell window

    I am testing some changes to buffStruct in everquest.h:

    struct buffStruct{
    /*0000*/ uint32_t spawnid; //spawn id
    /*0004*/ uint8_t unknown0004[64];
    /*0068*/ uint32_t...
  9. Thread: Spell window

    by fransick
    Replies
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    Re: Spell window

    I can take a run at the spell window if it helps spread the work around. I've fixed it in the past when it was only opcode and struct edits. May call for reinforcements if it requires some c++...
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    Re: Any fix for 1-20-2021 patch?

    I saw that after I replied. Mine tends to seg fault right away and I didn't have time to to check the obvious opcode/struct stuff. Been a very busy new year work-wise so tough to even find time to...
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    Re: Any fix for 1-20-2021 patch?

    Typically they are different and we have to adjust opcodes and structs on live. Thankfully, CN and Newby are quick and efficient and patches are uploaded pretty quickly. In fact, an update is...
  12. Thread: build errors

    by fransick
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    Re: build errors

    You need QT4 with SEQ 6. Guessing errors are related to using QT3.3 instead of 4.
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    Re: Random lockups

    Warning: OP_ZoneEntry (0xfa7) (dataLen: 92) doesn't match: sizeof(ClientZoneEntryStruct):88


    This is easily fixed by editing everquest.h ClientZoneEntryStruct to:



    /*
    ** Client Zone Entry...
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    Re: Saving Window Preferences

    Full startup snippet:


    ShowEQ 6.0.0.0-rc1, released under the GPL.
    SINS 0.5, released under the GPL.
    All ShowEQ source code is Copyright (C) 2000-2019 by the respective ShowEQ Developers...
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    Re: Saving Window Preferences

    Good question no errors:



    Using config file '/root/.showeq/showeq.xml'
    Loaded preferences file: /usr/local/share/showeq/seqdef.xml!
    Loaded preferences file: /root/.showeq/showeq.xml!

    ...
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    Saving Window Preferences

    I noticed what was mentioned in the news section about windows perhaps not carrying over preferences. I am noticing that it is not saving preferences even after loading, fixing and then saving. ...
  17. Sticky: Re: Current Development Status and Future Plans. Your Feedback Requested

    Thank you for creating a plan to keep SEQ going and keeping the QT foundation from obsolescence!

    I am happy to help with #7... I have a long list of opcodes I've discovered along the way that...
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    Compiled like a champ

    Release candidate1 compiled without issue on Centos7. Well done Cn!
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    Sticky: Re: ShowEQ 6 Distro Compatibility Notes

    Anyone try it on Centos 8? I installed it a while ago and couldn't get it working but recall seeing someone replying with a simple fix to make it compatible.
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    Re: ShowEQ 5.13.10.96 for Live 04/15/20

    I've always been intrigued by pulling a full opcode table to see what else is in there that we are not using. I have IDA but never had any luck finding what I was looking for
  21. Re: Intermittent skittles and location not updating in real time

    I had crazy slow refresh rates on Fedora compiled box. Tried a bunch of things to fix including different flavors of FC and ended up just installing Centos. Same hardware totally different...
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    Re: ShowEQ 6 Beta Test

    I can confirm SEQ will not start with an invalid interface. The workaround was to edit the showeq.xml file in .showeq folder with the proper interface. Once that was done, ShowEQ would load and you...
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    Re: ShowEQ 6 Beta Test

    It's not something I've seen. I think it's something Newby did to help automate whatever manual process he was going through to find critical opcodes. I could be wrong but I thought he mentioned...
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    Re: ShowEQ 6 Beta Test

    Both. I'll keep any eye out to see if one way or the other causes the issue. I kind of didn't pay attention at first just thinking DB changed the naming convention of non named mobs but after...
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    Re: ShowEQ 6 Beta Test

    Thanks cn! I'll take a look at what I can. Since Newby wrote a script to help with critical opcodes, my contributions here have waned. There a few small things I've been meaning to fix that I need...
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