Checking again, been running this patch and its been rock solid. I havent seen any abnormalities.
Type: Posts; User: Showmo
Checking again, been running this patch and its been rock solid. I havent seen any abnormalities.
My apologies. Life's been kinda busy. I've applied the patch, recompiled and tested the clickies and everything looks good so far. I'll keep running around and look for anything out of the...
No worries, I know time is valuable :) Let me know if I can provide any more information. I tried tracking it down and all I learned was my C is VERY rusty.
SEQ vm. Are you playing EQ in a VM as well? I thought they frowned upon that. haha, "they frowned upon that" on this forum
I used to have this issue when I was running my VM with 1 core, I bumped it to 4 cores and haven't seen it since. I didn't see mention of the VM config, so if you are running it with 1 or 2 cores...
ShowEQ Version:
ShowEQ 6.3.9, Built from 'main.cpp' on Dec 7 2023 at 06:38:38
CVS: @(#) $Id: main.cpp 1279 2022-10-20 00:33:52Z cn187 $ $Name$
Using GCC version: 9.4.0
...
This looks to have done the trick. Patched without errors, no console errors and all the objects showing on the map where they actually are. thank you so much :)
I just realized when this occurred. Back when they made changes to mob types. Summoned, animal etc.
Since roughly the 4/20/2022 patch, all npc ground spawns that used to show as ldon_object have been spawning at 0,0,0 in every zone they are in. This includes Ldon missions, dodh missions, tacvi...