Ahh yeah, I'm using 1.27.0.
Type: Posts; User: KaL
Ahh yeah, I'm using 1.27.0.
I'm not seeing ground spawns for the scavenger hunt in neighborhoods after today's patch. I haven't used MySEQ in a while so I'm not sure if they worked previously or not.
Anyone updating their offsets for the HoT beta?
I ran the offset finder and got this:
[Memory Offsets]
ZoneAddr=0x0
ZoneInfoAddr=0x0
SpawnHeaderAddr=0xaeed00
CharInfo=0xaeed00
Thanks for the update.
Works in GPS mode, but you have to load maps manually.
Unfortunately, it does not appear anyone is interested in this feature.
I think it would become universally used if only it was available.
I brought this topic up in the distant past, but wanted to get some fresh input on it since it's been so long.
With tools like the EQ Zone Viewer available, it is trivial to create overhead maps...
Used the posted offsets today; works great!
Has anyone here fixed their copy of ShowEQ to work with LDoN beta?
;)
Well, assuming it has to be in memory before you run EQ, like the other memory sniffers, I'd hesitate to run it.
Would love to get a source copy, though..
KaL
I'd love to see stuff drawn in-game, but please look into DirectX overlays instead of using the GDI.. it can be done!
Xylobot (http://www.xylobot.com) does it, and this guy (http://www.fraps.com)...
Hmm... find the libpcap0.a library or whatever and make a symlink to libpcap.a in the same directory.
See if that works.
What an idiot.
I believe the 64 bit encryption was causing too many problems, so they junked it. Of course, I don't think there was any official word on that topic... since we're "the enemy."
I had the same semi circle of mobs around me last night in Skyfire. I think it might be related to not having all the opcodes correct, though. I know my version doesn't allow for mobs to "stop...
My SEQ works great with the patches that everyone has posted, except when mobs and PC's stop moving, or corpses are dragged. Those items don't update properly.
Check the color of each line. I think the converter gives you grey0 and you can just convert to gray or something.
Like, bring it up in vi and do a
:%s/grey0/gray/
I was lucky I guess.. I unzipped Zoolander's files in my /src directory, did a make ; make install, and it runs fine.
I posted these in the original thread, but for completeness, since this thread has the huge list in it, I'll add some that you are missing:
Halls of Honor: 1.105
Bastion of Thunder: 1.19
Plane...
I have ShowEQ being displayed on one of these:
http://www.ia1hacking.com/about/articles/images/ia1.gif
I have a Linux box (ordinary PC) running ShowEQ, watching 3 different EQ sessions. One of...
Good point.. would be good to find the exact XP on the mobs we kill. Even if you have to zone, you only need 1 per mob level if you're soloing to see what they give.
My next question is, of course, where is the new 'sweet spot'?
It used to be (your level - 5) where the XP just about doubled from (your level - 6), and XP gains for mobs higher than that were...
I checked these today.
BoT, PoS, PoV, PoN, PoI, PoJ, PoD, CoD, PoTorment: 1.19
HoH: 1.105
Veksar, Ssra: 1.00
Umbral Plains, Acrylia Caverns: 0.899
Outstanding, Amadeus. I'll have to start cataloging ZEMs now :)
Thank you!
I understand that since we only receive "1/330th" updates that we can't calculate the absolute ZEM values directly.
Has anyone done any work to get approximate updated ZEM values for the PoP...